Update #1 is Here!
Author: indiefoldcreator
Date:
Mon, 24 Apr 2023
Game: Monsters & Munitions
Hi Everyone,
First off, thank YOU for playing Monsters & Munitions! We have gathered lots of information from the forum feedback this past week and have just released Update #1.
UPDATE #1 INCLUDES:
* GeoMorph System added to support random map generation:
* Steam Cloud Issues:
* Game Levels
* Gameplay Issues
* Campaign Map
* General Issues
First off, thank YOU for playing Monsters & Munitions! We have gathered lots of information from the forum feedback this past week and have just released Update #1.
UPDATE #1 INCLUDES:
* GeoMorph System added to support random map generation:
- Terrain tiles are NOT currently randomly generated but are coming soon
- Cities and Landmarks have been added to the campaign map now using GeoMorphs
* Steam Cloud Issues:
- Steam Cloud support should be working now for profiles, and save games
- Steam Cloud quota raised to a more reasonable amount
- Preferences remain as a system file
* Game Levels
- New levels and level cards added: 48, 49, 51, 52, 53, 54, 56, 85, 86, 87
- Updated levels: 14, 19, 22, 23, 29, 43, 47, 48, 51, 52, 53, 54,55, 56, 61, 62, 64, 65, 67, 69, 70, 71, 72, 73, 74, 77, 78, 79, 80, 82, 83, 84
- Level 81: Improved game-play & removed tree that was dying at the start of the level
- Level card 76 is now Uncommon
- General level polish
- Fixed a few potential graphical corruption issues dealing with backgrounds
* Gameplay Issues
- Added collision points to broken column props 74 & 75
- Sped up ability to click through the thumbs up / down effect on the level playlist UI
- Monster highlight effect should show up more
- When hovering over the selected shot card, the card will enlarge to allow easier reading on lower resolution screens
- The shot select menu can now be minimized to enable the player to see the level during the shot selection process
- Previous shot projectile path is now displayed after firing the first shot in a level
- Advanced Aiming toggle in Options shows power and angle info on turret. This feature is off by default, but can be enabled in the menu.
* Campaign Map
- Reconfigured the Campaign World Map UI.
- Added some help to the Campaign World Map
- Campaign calendar added… each move progresses time on the calendar by one day
* General Issues
- Added chance to draw Super Rare cards
- Added Hints to level load screen
- Removed Deck & Rewards buttons from Main Menu (These features remain available in the Campaign Map, but will eventually only be available in towns and cities
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