SGR Log #1

Date: Wed, 16 Oct 2024
Sentou Gakuen: Revival Game Banner
Genre: Free to Play, Indie, Massively Multiplayer, RPG, Early Access
Developer: PST Team
Release Date: Sun, 15 Oct 2023

Pertamax.


Been working continuously ever since the game got greenlit. Honestly didn't expect it to be Greenlit "that soon" (yes really, hopefully it's a good sign), after all Sentou Gakuen: Revival is just a random game you stumble upon from random Indonesian dev.

I've been reading and learning Steamworks API and how it would fit into our game, the features they offer really "a lots!" (overwhelming). No wonder they are now one of the largest digital distribution for PC gaming.

Ok, so what we got so far. Current version is 0.01B3-Rev. Here is what we have done to the Game's client as well as other game related stuffs.

  • Upgraded project files from Unity 4 to Unity 5, this breaks lot of stuffs ːdropː such as obsolete functions, as well as obsolete plugins. This has been taken care of.
  • Updated Steamworks.NET to the latest one (version 7.0.0), since the old one doesn't work
  • Updated the Steam API from using Appid-480 (the SpaceWar!) into our own Appid-405680!
  • This will be our Store Page, and Game Hub. Store Page is not up yet of course.
  • Portal site has been updated and running. As well as its integration with Steam's OpenID. This Portal site is used to manage your SGR Game Account that you will be using for logging in to the game. Can be accessed through here http://revival.gakuen.org/ though you need Steam account to login.
  • Game server has been transferred from my localhost to some cheap server in Toronto, Canada.
  • Fixed, Steam Avatar not displaying the correct image on player lists
  • Fixed broken menu buttons
  • Fixed freeze while choosing Skill's icons
  • Fixed dressing room bug 999 freeze
  • Removed profile card, and it is now show the Steam Profile
  • Some tweaks that hopefully reduce random disconnect
  • Added Steam Stats as well as Steam Achievements to the game (12 stats, 2 achievements), will add more ridiculous achievements from now on.


FAQ Goes Here


Can we play the game?
If you have tester key, then yes. You can download the game, run it, and connect to the server. But at this state, I wouldn't call that playable, since it reeks of bugs and lots of stuffs still not added yet.

So far we have only given a dozen keys to internal testers. And only those people that can play the game at the moment.

Can I request the tester Key? I want to test it!
Please wait while we are transitioning our stuffs from our garage to the live development server. As well as we still want to add more stuffs before we start taking more people.

We do plan to distribute more keys for testers by the end of October, (or November if we don't make it). All you need to do is to watch the announcements section of the game hub during those time lines.

When is the game released?
The game will be released under Early Access, the aim for Early Access start is by the end of 2015 or early 2016. From there we are going to continue the development of the game along with the players.

What Steamworks stuffs you plan to bring to the game?
Steam Stats and Steam Achievements will be the first on the list. Steam Trading Cards will be coming next as soon as we have the required assets.

Steam Workshop is planned, so you can share your own stuffs such as your own story that you want to share to others, new mobs, or new zones, if it's popular enough we will be putting it live on the main game. Since Story Mode haven't been touched at all, Steam Workshop won't be available any time soon.

If I play on Early Access, will my progress wiped on release?
Short answer, Yes.

Long answer, I don't know. Due to the state of the game now, things might get broken later on, making a wipe a viable options. So don't over invest and don't cry when there's such thing in the future! ːwizardː

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