Quick fix 1.16

Date: Wed, 11 Oct 2023
Cosmochoria Game Banner
Genre: Action, Adventure, Indie, Strategy
Developer: Nate Schmold
Release Date: Mon, 27 Apr 2015
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :)

Here's a quick patch to fix some of the issues i found last night. Nothing too crazy, but helpful.

Hugs!!

Changelog 1.16
Intro screens use saved “SFX” volume value.
Name saves as 1.15
Touching Keyboard Icon shouldnt be allowed unless Options Screen is up. Oops.

PS. If you look in the "Properties" for cosmochoria on steam, you'll notice you can choose Beta builds in the beta tab. I've set the halloween update up in there so if you wish, you can restore back to that version to play with the halloween stuff and pewdiepie, etc. :) Ill be using that beta build for future experimental stuff, too.

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