Changelog v1.0.15
Author: indiefoldcreator
Date:
Tue, 24 Jan 2023
Warning: the changelog contains spoilers!
- Shield energy consumption has been unified and reduced on average
- Playable characters are now not subject to extra fatigue when hitting outside
- Damage slightly increased for playable characters (+-5%)
- Darkened background behind dialog boxes (better readability in help)
- Accessibility - when camera is off, compass rotation does not work
- Proofreading and text corrections
- Sample videos sometimes flicker unpleasantly when navigating between help pages
- Lothar's cape sometimes gets stuck and goes through the character
- Chapter 2
- Removed one wave of enemies from Rupert's path
- Puota of Czastolowitz gets tangled up on arrival at the gate
- Puota of Czastolowitz drives away from the conversation (CZ dub only)
- After loading the game in the church at the beginning of the chapter, the roof is covered and you can't see inside
- The knights in the player's retinue do not fight, or only partially
- Removed one wave of enemies from Rupert's path
- Chapter 4
- Reduced time before Lothar starts talking about the secret passageway
- The patrol groups move strangely
- Added initial marker for hiding behind bushes
- Reduced the number of crates blocking the door
- Light shines through the wall in the palace dungeon
- Now only three crates can be stacked from the floor
- Reduced time before Lothar starts talking about the secret passageway
- Chapter 5 - Added one extra health potion
- Chapter 7 - The ability to ask Straw for help is now always active when the player has a waterskin
- Chapter 8 - Reduced the first wave of enemies and added two extra smaller ones
- Chapter 12 - Turned off battle shouts during battle
- Chapter 13
- At a certain resolution, the opening subtitle will split into two lines
- Slightly reduced fog effect
- Item highlight shows platforms that are not supposed to be seen
- At a certain resolution, the opening subtitle will split into two lines
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