ABSURD NUMBER OF SACK-CARRYING INDIVIDUALS SEEN SWARMING KIWI KASTLE

Date: Thu, 09 Feb 2023
Kiwi Clicker - Juiced Up Game Banner
Genre: Action, Casual, Indie, Simulation, Strategy
Developer: Dimitri Kipper
Release Date: Fri, 29 Jul 2022


Hello everyone - the new updates are out!
Beta 0.9g was the partial update of 0.9h content - but it ended up having most of it.

There's a lot in here, here's some of the cooler stuff:

  • Delivery line rework - which now allows you to send deliveries out at ludicrously low intervals
  • Unique King bonuses - which allow you to strategize the usage of your profession resources for HUGE prestranscendence gains!
  • Actually supporting proper notations up to the number caps (hope you enjoy my cooler alphabet notation)

Thanks for playing & have fun!


BETA 0.9h - New Menu + Quality of Life



NEW MENU


The main menu has been redone and now includes two extra essential features - separate volume sliders & notation selector.

QoL STUFF


Some texture improvements, some changes to behaviours that could make you go 'huh... sure... I guess'.

?????????? TEASER
Tiny teaser for a thing.

ROYAL PARTY


Archery's Containment Skill is no longer detrimental to playing Archery, hooray!
Containment Skill: Only one king spawns at a time > back to multiple kings spawning - and oh they can't kill each other so you get to click all of them


BETA 0.9g - King Skills + Fast Delivery + Bigger Numbers



UNIQUE KING SKILLS


The unique abilities for the Alchemy & Carpentry king are here! (the Archery king already had one)
Unique King Skills offer possibilities to accelerate your progression - keep an eye out for yellow pulps!

DELIVERY LINE REWORK


Bag-stuffing interval is now upgradeable in the transcendence tree - the whole process has also been changed and you will now be able to have tons of deliveries & also reach much faster speeds!

BIGGER NUMBERS


Number formatting has been rewritten from the ground up - it now properly supports up to... the maximum supported numbers! The default notation is alphabetical - scientific is also supported, but will only be selectable after Wednesday's update and is available as of the 0.9h update!

Maximum level of all upgrades has also been greatly increased & multiple number-breaking bugs have been corrected.


ADDITIONAL CHANGES


KING'S PULP: Now visually drops from kings and is picked up on mouseover
KING CONTAINMENT: Part of the UNIQUE KINGS upgrade > Is its own upgrade now
PRICE PREVIEW: You can now see the cost of nodes before they're reached
UPGRADE WINDOW: Now closes if you click the button of the open upgrade

BALANCE


TRANSCENDENCE POINT GAIN
Has been shifted away from just killing kings into the bonuses from KING SKILLS.

Earlygame Gain: Previous value > 80% of previous value
Lategame Gain: Previous value > 40% of previous value
King Bonuses: Not implemented > from 20% to over 800%

ARCHERY
Greatly increased gold gained from regular clicking speeds, reduced gold from ludicrous speeds - after this point, archery should only be very strong.

Immortal King Maximum/s: 400% Click Gold > Soft 1200% Click Gold
Immortal King Minimum/click: 20% Gain > 5% Gain
King Archer: Gains double gold per click > Gains normal gold

FIXES



  • Fixed tier 2 transcendence upgrades sometimes not having their effect or cost multipliers applied
  • Fixed bugs that caused some numbers to turn into infinty or NaN after a certain point


MAJOR WARMFIXES



  • Fixed an error where players where passing the maximum transcendence reward amount would hardlock the game.
  • Fixed being able to spawn carpentry spawnlings from storage without spending any stored kings. Additionally, if 4 spawnlings already exist, the button won't pop out and natural king summons won't happen until at least one bursts.

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