Horizon release version 1.0.2.137 - 138
Author: indiefoldcreator
Date:
Fri, 15 Sep 2023
Game: Horizon
July 12, 2015
v1.0.2.137
This update makes ships and other vessels less fragile for a better combat experience in mid-to-late game. We hope you enjoy this and the other improvements noted below!
Balance changes:
* Armor Absorption rates have been increased across the board
* Bio-mechanical Armor repair rate increased
* Bio-Energy Armor will no longer be affected by armor-piercing effects
* Shields strength gains per level increased, recharge rate slightly reduced
* Vorpal weapons (Neutrino and Crystal cannons) chance for double hull damage has been decreased
* Colony Missile and Beam Defense weapons quantity will now increase due to weapon level miniaturization
Other changes:
* Non-combatant player ships will now automatically try to retreat in tactical combat so the player can focus on managing only combat ships
* The Legend map for races now indicates friendlies in green and hostiles in red, tooltips have also been added to indicate their current relations with the player
* Colony workforce distribution will no longer assign scientists if all research technologies are at maximum level
* Losing a game due to bankruptcy now shows a custom News Bulletin indicative of the event rather than the generic loss version
Fixes:
* A fix has been put in for a rare issue where ships could get stuck in a space flux unable to move for some time
---
July 28, 2015
v1.0.2.138
Starbases, Planetary defense bases are once again manually controllable in instanced combat. They were being automated with the last update.
v1.0.2.137
This update makes ships and other vessels less fragile for a better combat experience in mid-to-late game. We hope you enjoy this and the other improvements noted below!
Balance changes:
* Armor Absorption rates have been increased across the board
* Bio-mechanical Armor repair rate increased
* Bio-Energy Armor will no longer be affected by armor-piercing effects
* Shields strength gains per level increased, recharge rate slightly reduced
* Vorpal weapons (Neutrino and Crystal cannons) chance for double hull damage has been decreased
* Colony Missile and Beam Defense weapons quantity will now increase due to weapon level miniaturization
Other changes:
* Non-combatant player ships will now automatically try to retreat in tactical combat so the player can focus on managing only combat ships
* The Legend map for races now indicates friendlies in green and hostiles in red, tooltips have also been added to indicate their current relations with the player
* Colony workforce distribution will no longer assign scientists if all research technologies are at maximum level
* Losing a game due to bankruptcy now shows a custom News Bulletin indicative of the event rather than the generic loss version
Fixes:
* A fix has been put in for a rare issue where ships could get stuck in a space flux unable to move for some time
---
July 28, 2015
v1.0.2.138
Starbases, Planetary defense bases are once again manually controllable in instanced combat. They were being automated with the last update.
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