Beta Release Notes 2.0.7

Date: Thu, 11 Jan 2024
Shadowrun: Dragonfall - Director's Cut Game Banner
Genre: Adventure, Indie, RPG, Strategy
Developer: Harebrained Schemes
Release Date: Thu, 18 Sep 2014
Beta Instructions
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:

  • Go to Steam Library
  • Right click on Shadowrun Dragonfall - Directors Cut
  • Select Properties
  • Select Betas
  • Then a drop down says: "Select the beta you would like to opt into"
  • Choose: Public Beta

You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

New Features, Improvements

  • Trigger: Added new environmental effect, fog to editor.
  • Trigger: Added new trigger: Move prop with speed.
  • UI: Added hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.
  • Secrets: Several new “modes” have been added.


Bug Fixes
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.


  • Bug Fixes: Dragonfall Campaign

    • Added additional dialog for Lucky Strike.
    • Added loading screen text for post Engineer mission.
    • Added loading screen text for post Feuerstelle mission.
    • Added loading screen text for post Settling Debts mission.
    • Added more player agency to Samuel Beckenbauer conversations.
    • Added more player agency to Trial Run mission.
    • Changed bomb planting behavior in the Engineer mission.
    • Improved prop placement in False Flag mission.
    • Improved prop placement in the Engineer mission.
    • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
    • Resolved edge case issue that caused loss of player control in the Trial Run mission.
    • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
    • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
    • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
    • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
    • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
    • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
    • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
    • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
    • Resolved issue that caused looped conversation in Settling Debts mission.
    • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
    • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
    • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
    • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
    • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
    • Resolved issue that caused unintended behaviour when a BuNoMa was used.
    • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
    • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
    • Resolved various typos and grammar issues.
    • Updated Aim spell and Eagle totem text for clarity.



    REPORTING BUGS
    Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug.

    Known Issues

    • None yet!

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