Update 0.6 - Virtual Self, Spectator Camera, Snap Turns, Merc Store BuyBack, more probably
Author: indiefoldcreator
Date:
Fri, 04 Oct 2024
Game: Island 359™
IMPORTANT - Windows may give you a firewall pop-up when you launch this new build for the first time. This is because we have updated the game to a newer version of the Unreal Engine.
Thank you for your patience on this update! We’re excited to have you all try out our full-body avatar system “Virtual Self!” If you have the new Vive Trackers and a way to attach them to your body, you will be able to control your legs and hips in VR.
We’re still actively developing the VIrtual Self system, so it’s likely that you’ll encounter some bugs. Please be awesome and share them with us so we can try to get them resolved as soon as we can!
Virtual Self Announce Video
The game will now begin with a VS setup screen. If you choose not to use the VS system or would simply prefer to play the game as it’s always been, select “Skip Setup” at the bottom of the calibration screen. For everyone else, we hope you find the calibration process intuitive enough to figure out!
Finally! This was a big part of why we upgraded our version of Unreal. No more square preview screen!
From the VS Calibration menu, you can enable a follow camera for cooler looking gameplay footage while you play. We’re pretty excited about this, but...
WARNING - we don’t recommend using this unless you have a really powerful graphics card, as it’s essentially rendering the entire scene again for your preview window, and can be very expensive on your GPU.
The Spectator Camera settings can also be found in the pause menu under the “GAME” tab.
We added this awhile back, and though it’s a simple thing, it’s an important comfort feature. We’ve replaced Bump Turns with Snap Turns as the default for Oculus users as well. A reminder that the “Turn Rate” option for this mode is the degrees at which you will turn and is completely customizable.
Thanks to the community for this suggestion! You can now sell your excess loot to Kevin the Merchant for sweet sweet cash! He has a special of the day for which he’ll offer you double. Simply drop the item into his basket to see what it’s worth, and hit the button to sell your gear if the price is right. Finally you locker hoarders can cash in!
Thank you for your patience on this update! We’re excited to have you all try out our full-body avatar system “Virtual Self!” If you have the new Vive Trackers and a way to attach them to your body, you will be able to control your legs and hips in VR.
We’re still actively developing the VIrtual Self system, so it’s likely that you’ll encounter some bugs. Please be awesome and share them with us so we can try to get them resolved as soon as we can!
Virtual Self
Virtual Self Announce Video
The game will now begin with a VS setup screen. If you choose not to use the VS system or would simply prefer to play the game as it’s always been, select “Skip Setup” at the bottom of the calibration screen. For everyone else, we hope you find the calibration process intuitive enough to figure out!
Full Screen Preview Window!
Finally! This was a big part of why we upgraded our version of Unreal. No more square preview screen!
Spectator Camera
From the VS Calibration menu, you can enable a follow camera for cooler looking gameplay footage while you play. We’re pretty excited about this, but...
WARNING - we don’t recommend using this unless you have a really powerful graphics card, as it’s essentially rendering the entire scene again for your preview window, and can be very expensive on your GPU.
The Spectator Camera settings can also be found in the pause menu under the “GAME” tab.
Snap Turns
We added this awhile back, and though it’s a simple thing, it’s an important comfort feature. We’ve replaced Bump Turns with Snap Turns as the default for Oculus users as well. A reminder that the “Turn Rate” option for this mode is the degrees at which you will turn and is completely customizable.
Merc Store Buyback System
Thanks to the community for this suggestion! You can now sell your excess loot to Kevin the Merchant for sweet sweet cash! He has a special of the day for which he’ll offer you double. Simply drop the item into his basket to see what it’s worth, and hit the button to sell your gear if the price is right. Finally you locker hoarders can cash in!
Other changes
- We did some foliage swapping in the beach and valley maps in hopes of improving performance. Notably, we got rid of the really aliased grass in favor of bamboo. It seems to help a bit for performance so we’re leaving it for now.
- Some gun orientations have been changed to work better with the VS system, so be prepared for them to feel a bit different than you’ve been used to. But if certain guns don’t feel right, please let us know.
- Removed the “hand orientation” option from the Controls Settings menu for now. It didn’t work properly with the new VS system, but we’ll work to re-integrate it shortly.
- Removed Survive the Night from the mission selection menu. Sorry for the tease. We might revisit it later, but it has mostly been replaced by the upcoming Survival Mode.
Known Issues
- For “waist tracker only” users, there’s minor bug where your legs might get rotated weird. I think I can fix it by the end of the day though.
- We need to add some back buttons to the calibration menu.
- Restarting the calibration menu will cause it to get very messed up. You will need to quit the game and restart it from Steam for now.
- VS MAY not be saving your profile’s character, we will double check that.
- The preview window seems to be jumping to the second monitor for some reason.
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