BUILD 3849 - Halloween, balance and QOL changes

Author: From Steam
Date: Mon, 10 Apr 2023
King Arthur's Gold Game Banner
Genre: Action, Free to Play, Indie
Developer: Transhuman Design
Release Date: Tue, 05 Nov 2013
It has been a while before the last update, but we're back with a load of improvements with more to come within the next few weeks!

First, an important note: Unfortunately, macOS support has been dropped. It was already unplayable for a while on recent macOS versions due to Apple dropping 32-bit support completely. This, plus various technical challenges mean we are not able to maintain the macOS version of the game anymore. We may be able to fix this in the future - but with our limited resources, we sadly can't right now.

Update highlights:

  • Mild quarry nerf - the quarry produces less stone after some time
  • Spectator slots have been added, meaning you can now spectate a game without taking up an in-game slot. This also means you can join when a server is full, and switch teams once a is a slot available.
  • Halloween mood! Autumn-themed sprites, darker sky, gregs spawning - same as previous year, with some enhancements. Sprites by Skemonde
  • Killstreaks will show up in the chat and give you extra coins.
  • Shieldable catapult rocks
  • Shieldbash fixes: it should now work more consistently and should scale with velocity.
  • Minor ballista rework: explosive bomb bolts are no longer a gold upgrade. Explosive bomb bolts are now a seperate material. Tap F while being in ballista to swap bolt type.
  • Shielding water arrows is more consistent (shielding them now always reduces the stun time), fire arrows don't bounce off shields
  • Corpses will be much harder to pickup accidentally
  • Crates now collidable again (you can stand on them)
  • Ballistas cost 50 gold now and drop it on death
  • Boat shop no longer costs gold
  • Coloured minimap (shows block colours!)
  • Visual change: arrows stay stuck in players
  • New bind: shift+num key to switch bomb/arrow type
  • New bind: shift+space to rotate blocks in the opposite direction
  • Lots of fixes and QOL changes
  • Mapcycle update
  • Accolade and patreon head updates


Complete changelog:


TheCatWizard
water arrows can now be shielded consistently
shieldbashes now work consistently
ladder targetting is now consistent between teams
fixed quarry sprite on staging build
probability of picking up a corpse accidentally significantly decreased
quarry becomes less efficient each time it drops mats
shieldbashes now scale with velocity
crates collide with players and arrows again
you can now shield cata rocks
mine radius to not fall in 1 block holes
fire arrows now die when hitting shield instead of bouncing
give more coins to winning team in CTF
set heart owner to killer (killer of player which drops heart will get coins when someone heals by eating the heart)
functionality for crates with stuff costing gold to drop gold as well
report reason to chat message about reported player

Bunnie
regrowplants.as works properly now
builder can now hit crates
minor ballista rework: explosive bomb bolts are no longer a gold upgrade. Explosive bomb bolts are now a seperate material. Tap F while being in ballista to swap bolt type.
more coin gain for killstreak
killstreak messages
halloween mood (Skemonde made the sprites)

Hobey
some minor HUD fixes
minimap now shows all blocks in different colours
you can now place backwalls on doors without opening them
fishies now use inventory icon dependent on their growth level
sharks drip water particles on land
additional travel icons for tunnel

Epsilon
added missing translation support for some displayed text
fixed issues with bomb selection
fixed filled buckets shown as empty in inventory
removed gold cost from boat shop
ballistae cost 50 gold and drop 50 gold upon death
moved burger higher in the trader shop menu
hover over primed mine to check if its your mine
Shift + num key to switch bomb/arrow type
arrows stay stuck in blobs for maximum realism
ban propagation functionality (bans synced on all official servers)
Shift + Space to rotate blocks the opposite direction

Vamist
map name now correctly removes file extension if mapcycle doesnt include .png
stop looping when doors are opened (performance improvement)
spectator slots support (you can join to spectate when server is full)
added -1 as a valid option for accolades
moved some scripts to client/server only (performance improvements)

Guift
fixed image in boatshop where it displayed a longboat image instead of a warboat
damaging stone and thick stone by knights drops stone at feet like gold does

Gingerbeard5773
firing arrows now looks better (arrows no longer appear behind player's head)
GUI icons, killfeed icons now use team coloring

Nananas
accidental bucket splashing with inventory open
fixed destroying backwall tiles at top of map

Asu
workaround for swap class button not appearing on ballista sometimes
crates collide with each other again

Misc
updated mapcycle (Ferrezinhre)
updated accolades with: Tomiun Knight Tournament, Artoria's OCE Tournaments
HomekGod, TheCustomerMan, kvex heads, renamed PrimalFear7 head to MasterOfCockFights
Azazyl, Ni, RogueCupcake, Zelkatshi, xAtticusxx, PixelSqueegee, Nananas heads

Engine changes
Possible fix for arrows colliding with platforms when they shouldn't (Nananas)
onBan hook correctly displays the reason (Vamist)
onDie() crash fix (Vamist) => avoids engine crash when onDie() of a blob causes onDie() of another blob infinitely
E buttons could disappear off your screen if another button has gone too far off screen (Vamist)
setMousePosition server crash (Vamist)
Removed mouse moving to centre of the screen on launch (Vamist)


Big thanks to everyone who contributed to this update.
Big thanks to Furai who fixed the build system, which will let us go back to doing somewhat regular updates for the game.

Moreover, we're planning another patch in a couple weeks, which will be quite more significant balance-wise. At the moment we are considering some changes:

  • some balance changes from Bunnie's CTF Rebuild project, such as faster building during build time, more coin gain from combat, faster hitting on player-built blocks, sawjump removal. If you're interested, you can read more here: https://rentry.co/rebuild-prs (not everything may be added)
  • raycasted slashes (Doors will no longer makes builders immortal at certain angles - this led to the frustation of many knight players)
  • QOL changes for high ping players
  • 360 degree trampoline rotation
  • more accolade updates

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