Portals & Sky Paint - Client Update 2/25/2020

Date: Mon, 24 Jul 2023
Anarchy Arcade Game Banner
Genre: Casual, Free to Play, Indie, Early Access
Developer: Elijah Newman-Gomez
Release Date: Wed, 03 Sep 2014
Today's update improves screenshot portals, adds the ability to paint skyboxes, and improves humanoid model animations!

Sort By Interactive Screenshots


The F6 Library Browser has been improved to allow sorting by interactive screenshots. This means you can take an interactive screenshot and use it as a makeshift favorites list to spawn individual items & props from it!

Portal Cabinet


Spawning screenshots as in-world portals has been improved - including the ability to spawn multiplayer servers as in-world portals. So today's update also includes a fancy new cabinet called Portal that allows screenshots to look like rifts in time & space.

Note that when you create an in-world portal from the MP servers menu, you'll probably want to decorate its item's Screen field to be something custom instead of the default server image.

Skybox Painting


The F8 Paint Menu has been updated to support skybox painting. There are 2 new buttons there: Pick Skybox and Reset Skybox. When you click on a skybox material in your palette it will automatically know that it's meant for the sky & apply itself there.

Note that HDR and LDR skybox types are different. You can only paint an HDR skybox with an HDR material - and vice versa.

Animation Sequences


Today's update fixes a bug that caused a lot of animations to fail to show up on the sequence menus. Most notably - all of the HL2 civilian animations. To accommodate all of the new sequences, the Transform menu has been improved to load sequences in as batches instead of all at once. Be sure to favorite the sequence names you like, and hide the sequence names you don't think you'll ever use!

I'll see you all in next month's update news, or you can come say hi in my Twitch channel (twitch.tv/AnarchyArcade) or on our Discord server! You. Are. Invited. https://discord.gg/9FSCDuJ

Change Log


  • Added Interactive Screenshots to the F6 Library Browser. It allows you to use screenshots as dynamic favorites lists. Note that only objects that have collision boxes get detected.
  • Added a new cabinet called Portal. It is useful for spawning screenshot or server portals - or just watching videos on. :)
  • Added support for painting skyboxes to the Paint tab. Also added Pick Skybox and Reset Skybox to the Paint tab.
  • Added "Auto/Global Rotation" to the Transform Menu. Switch it to Global if you want to spawn something perfectly flat even on a slanted surface.
  • Added a Spawn As Object button to each server in the Servers menu. Note that you can then decorate these portal items w/ a web screenshot if you wish.
  • Added Camera Attract Next/Previous to the Commands tab. Also improved them to work even if nothing is currently selected.
  • Added a Send To Favorites sub-menu to items in the EZ Library Browser. Click & hold on the favorites button to be able to choose which favorites list to add the item to.
  • Added Input Lock to the Action Bar commands list. It will allow you to lock input to your selected object, as if it were fullscreened.
  • Added Camera Rotation Lock to the Commands tab. It locks the 3rd person camera's rotation, allowing you to look at the camera.
  • Added Object Look At Me to the Commands tab. Also improved it to be a toggle, and to work on the next nearest object if none are under your crosshair.
  • Added the console command adopt_material. It will adopt the material that is under your crosshair into your aarcade_user/custom/adopted folder. This is useful when you want it to show up in your Hammer material list.
  • Added a "Reconnect Twitch" button to the chat menu. It should fix your Twitch chat if it bugs out. Note that sometimes it has to be clicked multiple times to work still :S.
  • Improved animation sequences on HL2-skeleton models. You'll notice many hundreds of animation sequences you can use now. Remember to favorite the ones you like the most, and hide the ones you think you'll never use. This animation update also expands player model compatibility. (Note that if you already had HL2 installed, then you already had this "expanded" player model compatibility.)
  • Improved many of the Commands Tab actions to be toggles instead of needing different actions for on/off. Also renamed many of the commands to appear in more appropriate alphabetical listing.
  • Improved the Universes section of the server list to properly show everybody's universe.
  • Improved the travel menu to support screenshots as well as server portals.
  • Improved model thumbnail generation to automatically hide models that crash AArcade at least once.
  • Improved Import Models and Import Steam Games to be much faster when adding large amounts of new entries.
  • Improved Tiny Mode to also adjust the Near Z render distance to prevent clipping issues with the floor.
  • Improved the Transform Menu's cabinet categories to scroll, if needed.
  • Fixed a bug that made slideshows not work with folders that had the # character in their path.
  • Fixed a bug with drag & drop not working with local folders that had # symbols in them.
  • Fixed the rotation snap on the Roll attribute arrows in the Transform menu to rotate in the proper directions.
  • Fixed a bug that caused hidden props to still show up in the mouse wheel list. (Re-implemented from a previous rollback.)
  • Disabled the lowest zoom level on the F6 library browser until various bugs with it are resolved.


NOTE
At 1:15PM Pacific time I pushed a hotfix to remove a debug button that I accidentally left on the main menu. ːilyː

NOTE 2
At 2:45PM Pacific time I pushed another hotfix to fix screenshot teleporting within the same map you are already in & teleporting to SP maps that don't have screenshots.

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