Patch 1.1 Released

Date: Sun, 01 Oct 2023
Project AURA Game Banner
Genre: Indie, Simulation, Strategy
Developer: Nexcentric Games
Release Date: Tue, 17 Apr 2018
Greetings Community!

We are bringing to you a new patch today where we have focused on visuals improvement, optimizations and a new feature regarding player scoring.

This is also a very special version for us, because we consider solved all the optimization issues we had during the launch of the 1.0 version the past month.
But, please, continue reading for details:

Translations


We have to thank you one more time the Project Aura community for the great work on translations. Thanks to them, Project Aura is becoming accessible in new languages!

German and Russian languages are getting close to be fully translated!!



Visuals


Drones are now fully animated.
• Buildings animations have been polished and improved.
• Two new available suits for your colonists.



Optimizations


• We have made a major work on optimizations and performance and we consider the previous issues, leading to crashes after few hours playing, are now totally (and finally) solved.

Interface


• We have added a Scoring panel, to check how well you are doing and stats on your colony's main indicators.



• The Construction Panel buttons, where you select what building to build, have now a more colored version. This will make them more intuitive and easier to know the tech-tree each one belongs to.

Bugs


• Worm Cooking recipes can be now obtained through Seasoning Research in your labs.
• We have reviewed and solved issues with quests not completing properly.
• Solved a text encoding issue with Russian lang.
• Maintenance and Comfort values were wrongly displayed after reloading a game.
• Infra promotion was sometimes asking for the wrong profile to be promoted.
• Under some circumstances, ships were resetting their productions when reloading a game.

Balancing


*This is a summary of the most important changes regarding balancing since the launch of the 1.0 version the last month:

• Only the profiles from your affine Corporation will go on strike. In previous versions, any profile going over level 10 without promotion was able to go on strike.
• To counter RNG –bad luck- on research, we added the new technology: Invention and new productions like Reverse Engineering.
• The time to resolve threats has been extended.



Ships:
• The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based.
• All Hangars have increased their Maintenance costs.
• Risk of accident for the Alpha ship has been increased.
• To counter RNG –bad luck- on precious metals extraction, we added the new technology: Rare metals.

Entertainment:
• The amount of vestiges required to improve your knowledge technology for Entertainment buildings has been greatly increased.
• The extra morale obtained from Entertainment buildings for each different source has been halved (from +1 to +0.5).
• Entertainment buildings morale bonus has been reduced on first tech levels. However, at max level it continues being the same.

Others
• Energy generator production has been increased for the low and med difficulty levels.
• Solving the "Sources of Infection" threat with your maintenance drones by fast-clean (the fast task) will cost now 100 Comfort points instead of 100 Maintenance points.


*Although we wanted to launch the version 1.1 together with the full manual of the game in PDF, it is taking longer than expected and we preferred not to delay the release of the 1.1 version. We continue working on the manual, so that it will soon be available.

As always, thanks for reading, and we keep listening for feedback ;)

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