Spellbound Update #4
Author: indiefoldcreator
Date:
Sat, 24 Aug 2024
Game: Spellbound
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Wobbly Duck Studios
Release Date: Mon, 05 Sep 2016
Developer: Wobbly Duck Studios
Release Date: Mon, 05 Sep 2016
Patch Notes:
* Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts of the game.
* I figured out a new way to migrate only the game assets I'm currently using in the levels. This means that the package size has been reduced from 9.8gb to 3.3gb.
* Fullscreen monitor display: I found a way to display the game play in fullscreen on a monitor. This will help anyone trying to capture gameplay video, stream the game, or otherwise present the game to external viewers. I have experienced a video card crash with an NVidia 970 while recording gameplay.
* Bug fix: Casting the arcane missiles could cause a game crash if it targeted an invalid creature.
* Upgraded Spellbound from Unreal Engine 4.13 to 4.15.2. This brings a lot of improvements to performance and lighting. You may notice that the lighting looks a little darker and brighter in different parts of the game.
* I figured out a new way to migrate only the game assets I'm currently using in the levels. This means that the package size has been reduced from 9.8gb to 3.3gb.
* Fullscreen monitor display: I found a way to display the game play in fullscreen on a monitor. This will help anyone trying to capture gameplay video, stream the game, or otherwise present the game to external viewers. I have experienced a video card crash with an NVidia 970 while recording gameplay.
* Bug fix: Casting the arcane missiles could cause a game crash if it targeted an invalid creature.
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