ZeroSumGames: Developer's update (Patch Notes 1.13)

Date: Mon, 06 Mar 2023
Game: StarDrive
StarDrive Game Banner
Genre: Indie, Strategy
Developer: Zero Sum Games
Release Date: Fri, 26 Apr 2013

  • Fixed Heavy Siphon beam to have the buff from last patch
  • Ships with supply bays will no longer resupply other ships with supply bays
  • Shamelessly stole ThomasGideon's arc art
  • Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up
  • Changed arcs and shields in the shipyard to always draw over the ship module textures
  • Troops now spawn from planets in freighter class vessels rather than scout class vessels
  • Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot
  • Planetary Gravity wells are now a vanilla rule
  • Subspace projectors and home territory now negates gravity wells
  • Planetary shields get a large HP buff; planetary shield regen reduced to 1 per turn
  • Changed the freighter algorithm to be more efficient when supplying planets in need of food
  • Added the ability to spawn new random resource items on planets by planet type. For instance, Crystal clusters on a Barren planet, etc.
  • Added new star types (green, blue, orange, etc)
  • Further tweaked the freighter algorithm to be more efficient
  • Added French localization
  • Fixed an issue where the AI would keep building projectors to colonies it has lost
  • Added support for broadside weaponry. Some weapons can be rotated using arrows keys.


Modding

  • Added a tag to XML to allow for shields to recharge during combat ()
  • Added support for Flags in the Mod Manager
  • Added support for custom video files to be managed by the Mod Manager (when designing a race, put true in the EmpireData file. The video will then play from YourMod/Video instead of Content/Video)
  • Clearing a mod with the mod manager will now uninstall anything it added to the Content Folder.
  • Added support for custom music on the main menu

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