Early Access Update Femtiosex (56)

Date: Tue, 27 Aug 2024
Space Beast Terror Fright Game Banner
Genre: Action, Indie
Developer: nornware AB
Release Date: Fri, 03 Jun 2022

Early Access Update Femtiosex (56)


build id: 5FA850B0

nornware AB is happy to announce a new update to Space Beast Terror Fright.


MAINTENANCE / COMPATIBILITY RELEASE
This update is mainly to align the deployed version of the game with the current nornware codebase / toolset, which has progressed quite significantly since Early Access Update 55. This will allow me to find and fix any errors in a more expedient manner.

Although I've done extensive internal testing, it has always been the case that deploying a build to the general public is implicitly superior in terms of test coverage. A it's been over 6 months since the last update, please report any problems in the forums.


POTENTIAL 4K / DPI-SCALING / MULTI-MONITOR FIX
An experimental / potential fix for the recursive hang on startup has been implemented (disabled checks for window size matching backbuffer size). If you see strange window sizes / resolutions, try switching between windowed mode and fullscreen using ALT+ENTER.

I have reproduced the issue with DPI-scaling on Windows 10, and at least on my system this fix solves the issue. It would be helpful to know if this fix also solves issues related to 4k resolutions and / or multi-monitor setups; please report your findings in the forums.


REACTOR OVERLOAD CHANGES
With this build, immobile ("lurking") Beasts awake immediately when the reactor overload sequence begins, and no beasts will lurk again until the end of the mission (escape or overload).

Also, all Doors and Fences will now automatically and gradually open in a cascade during reactor overload (including the airlock door). During the overload you may open any yet to be automatically opened Doors and Fences (as the cascade takes a bit of time), but you may not close open ones again during the overload sequence (interaction is denied).

Note that these changes have the potential of making the game both easier (no barriers obstructing your path to the airlock) and harder (less obstructed line of sight for Beasts, as well as no lurking Beasts) during the reactor overload sequence. Feel free to discuss in the forums.


MISCELLANEOUS

  • BUGFIX: Fixed swapped upgrade announce position of Infravision and Battery Life.

  • The menu background world fly-thru scene is now also dimmed properly in networked mode, the same is in the local party setup screen.

  • The HUD will now warn you that Scientists are friendly if you aim at them, in the same manner as teammates.

  • Mission of the Day now uses legacy characters and science in order to simplify things internally. This means you can now play MotD with an upgraded character if you like.

  • Ammo "Rate" is now "Re-Arm" in HUD text.

  • The visualization code can now handle more events (event max from 16 -> 32 per tick). I found that a full shotgun blast to a player was overflowing the buffer. It is possible but unknown if this was the source of crashes in networked mode when using the shotgun.

  • Replays have been further compressed.

  • Lore / Databank unlocks will no longer occur during networked play.

  • Stan Brown Studios has been credited in the About screen.

As always, thank you for your support and patience.
/nornware AB c/o johno

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