Din's Legacy patch 1.003

Date: Thu, 30 Mar 2023
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Genre: Action, Indie, RPG
Developer: Soldak Entertainment
Release Date: Wed, 28 Aug 2019
This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues.

1.003 change list:


  • fixed a crash in Combat::applyStatusEffect
  • fixed strength being applied twice for many attacks
  • fixed lightning blade getting strength applied an extra time (on top of already getting it an extra time)
  • decreased most monsters health some to compensate for strength fix
  • fixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious)
  • fixed incorrect open edge settings in forestDL4.ara, forestDL3.ara, forestDL6.ara, grasslandDL4.ara, graveyard4.ara, and tropicsDL2.ara - these errors can make it generate non-connected levels (Espr)
  • fixed another way bridges could be placed without their corresponding other blocks
  • fixed duel levels not generating properly sometimes (davidb11)
  • fixed another way that entities could get placed in invalid areas (Notorious)
  • fixed Viedonna's blessing having a per level health percent restored when not meant to (AvaLanCS)
  • made small amorph, tiny amorph, imps, zombie imps, plaguebringer larva, and zombie parasite easier to click on
  • fixed not being able to hit neutral NPCs that you choose to fight with projectiles
  • fixed passive skills that can proc on items not working correctly (Kori)
  • using a vial (to fill it with something) now gets rid of the equipment UI since it is probably in the way (beatsh4ck)
  • no longer show item better or can't use item icons on non-vendor NPCs (Notorious)
  • toned down yellow mold spread some
  • fixed ModificatioDamageOverTimePrefix typo that was preventing translation from working (chesse20)
  • fixed missing DefendingStunningBlow translation
  • fixed temple ruins not having monster rarity set correctly

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