Din's Legacy patch 1.003
Author: indiefoldcreator
Date:
Thu, 30 Mar 2023
Game: Din's Legacy
This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues.
1.003 change list:
1.003 change list:
- fixed a crash in Combat::applyStatusEffect
- fixed strength being applied twice for many attacks
- fixed lightning blade getting strength applied an extra time (on top of already getting it an extra time)
- decreased most monsters health some to compensate for strength fix
- fixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious)
- fixed incorrect open edge settings in forestDL4.ara, forestDL3.ara, forestDL6.ara, grasslandDL4.ara, graveyard4.ara, and tropicsDL2.ara - these errors can make it generate non-connected levels (Espr)
- fixed another way bridges could be placed without their corresponding other blocks
- fixed duel levels not generating properly sometimes (davidb11)
- fixed another way that entities could get placed in invalid areas (Notorious)
- fixed Viedonna's blessing having a per level health percent restored when not meant to (AvaLanCS)
- made small amorph, tiny amorph, imps, zombie imps, plaguebringer larva, and zombie parasite easier to click on
- fixed not being able to hit neutral NPCs that you choose to fight with projectiles
- fixed passive skills that can proc on items not working correctly (Kori)
- using a vial (to fill it with something) now gets rid of the equipment UI since it is probably in the way (beatsh4ck)
- no longer show item better or can't use item icons on non-vendor NPCs (Notorious)
- toned down yellow mold spread some
- fixed ModificatioDamageOverTimePrefix typo that was preventing translation from working (chesse20)
- fixed missing DefendingStunningBlow translation
- fixed temple ruins not having monster rarity set correctly
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