Native Steam Controller support added
Author: indiefoldcreator
Date:
Tue, 09 May 2023
Hello. I've just released another Stick 'Em Up 2 update which adds full native support for Steam Controllers, just in time for their official release date on November 10.
The controller configuration profiles that I talked about in the last announcement were using the mouse/keyboard/gamepad emulation mode of the controller, which is alright, but it had a few downsides:
The major one was that only one player could control the pointer. With this new update every player using a Steam Controller gets their own pointer, and it's colored to match their body color so that you can easily tell which one belongs to which player. You can even have another player at the same time using the mouse and keyboard and they get their own pointer too.
The other big advantage is that native support makes it much nicer to customize the configuration if you want to. In the emulation mode you have to bind the controls to the emulated device, so for example you can make it so that pressing the A button on the controller simulates pressing the E key on the keyboard. In the native mode you can instead bind the A button directly to the 'Enter vehicle' action, which is much simpler, and if you want to you can bind a completely different button to the 'Exit vehicle' action.
If you're reading this because you've just got a Steam Controller but you haven't tried Stick 'Em Up 2 yet then I recommend it as a great way of testing out your controller and playing around to see how changing your button configuration works. Being able to aim using the pointer without having to use a mouse is a great example of how the Steam Controller track pads allows for more precise control than a standard gamepad.
Steam Controllers are fully compatible with Stick 'Em Up 2 on Windows, Mac OS X, Linux, and SteamOS. You can even try the free demo if you don't feel like splurging. :)
The controller configuration profiles that I talked about in the last announcement were using the mouse/keyboard/gamepad emulation mode of the controller, which is alright, but it had a few downsides:
The major one was that only one player could control the pointer. With this new update every player using a Steam Controller gets their own pointer, and it's colored to match their body color so that you can easily tell which one belongs to which player. You can even have another player at the same time using the mouse and keyboard and they get their own pointer too.
The other big advantage is that native support makes it much nicer to customize the configuration if you want to. In the emulation mode you have to bind the controls to the emulated device, so for example you can make it so that pressing the A button on the controller simulates pressing the E key on the keyboard. In the native mode you can instead bind the A button directly to the 'Enter vehicle' action, which is much simpler, and if you want to you can bind a completely different button to the 'Exit vehicle' action.
If you're reading this because you've just got a Steam Controller but you haven't tried Stick 'Em Up 2 yet then I recommend it as a great way of testing out your controller and playing around to see how changing your button configuration works. Being able to aim using the pointer without having to use a mouse is a great example of how the Steam Controller track pads allows for more precise control than a standard gamepad.
Steam Controllers are fully compatible with Stick 'Em Up 2 on Windows, Mac OS X, Linux, and SteamOS. You can even try the free demo if you don't feel like splurging. :)
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