LONE WOLF: Horizon - v2.2.0 Patch

Date: Mon, 20 Jan 2025
LONE WOLF: Horizon Game Banner
Genre: Action, Adventure, Casual, Indie, RPG, Strategy, Early Access
Developer: m4g
Release Date: Fri, 12 Feb 2016


v2.2.0



ADDITIONS



  • Added ocean sound effects near the shore.
  • Added more vegetation to the world for more life-like variety.
  • Added more gunshot sound effects: I’m working on increasing variety of gunshot sound effects, so it feels more realistic, and not as repetitive.
  • Added mining back in. This only takes place on the moon (for now): I’m working on making the game more feature-packed with a ton of stuff to do.
  • The next goal is to add a planet near Alice-43b you can warp to for various rare/legendary weapons.
  • Added more weapon upgrade tiers.
  • Added moon environment for mining ore to upgrade weapons.
  • Added resource: Eos. This is a crystal that appears on the moon of Alice-43b. This crystal is used to upgrade your weapons to E level weapons. The new upgrade layout for weapons is: BASIC -> EOS -> PLASMA -> PLASMA+EOS (so for example: AR-1 -> AR-1E -> AR-1P -> AR-1PE)
  • Added healing spires around the map. These are glowing spires of light that heal you when standing in them; however, they heal slowly.
  • Added a common/uncommon/rare/legendary weapon system. These are applied at random when loot is dropped/spawned. Common is the base weapon with nothing changed, Uncommon has a *1.4 buff to damage to base model. Rare has a *1.75 buff to damage to base model and decreases fire-rate so it fires faster. Legendary has a *2.5 buff to damage to base model and decreases fire-rate for faster firing. Only base models can be purchased at the city shop, but uncommon/rare/legendary models can be found in loot, and the status remains even when upgrading through the Eos upgrader.

CHANGES/IMPROVEMENTS



  • Fixed health not loading correctly, and dying upon startup.
  • Various balancing tweaks and bug fixes.
  • Changed how upgrades can be purchased at the gun shop in the city, you need to level up to unlock higher tiers. I’m trying to make progression feel worthwhile, and this makes your rank worth something.
  • Improved UI elements by letting you know when you get a kill, gain money, etc.
  • Various visual adjustments and enhancements.
  • LOD improvements for optimization.
  • Some code cleanup and other optimizations in the game’s code.
  • Improved overall feel of the city on Alice-43b. Beforehand, it just felt… off…. So I added some scenery and it should feel a bit better right now. Still working on this.
  • The SNA robots now have an explosion effect upon death.
  • SNA robot explosion hurts player when nearby.
  • Massive improvements to AI and performance. It is much more stable now, they are smarter as well.
  • Slowed player movement a bit.
  • Changed HQ visuals and city visuals to all shiny black metal.
  • Made walking sound quieter, as to not be too distracting.
  • Made cooldown time, when firing too much, shorter.
  • Made the camera zoom in more when aiming, decreased FOV overall.
  • Damage modifier no longer determined by the UWA Influence, instead by your gun’s common/uncommon/rare/legendary rank.

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