Tribe 0.09.0 is Now Live

Date: Sat, 31 Dec 2022
TribeXR DJ School Game Banner
Genre: Casual, Indie, Simulation, Strategy, Audio Production, Education, Utilities, Early Access
Developer: TribeXR Inc.
Release Date: Mon, 25 Mar 2019
This update brings the changes from both 0.08.9 and 0.09.0 to Steam.

Version 0.09.0 Change Notes:

* Moved the music browser into the main menu and overhauled menu look and feel.
* Added track search that lets you filter your library by name, bpm, and key (must have been previously analyzed).
* Added a clock and session length timer to the main menu home bar (click to toggle 12/24 hr display).
* Added a help button to the friends list. If you have questions or if you need help, you can click a button and contact us directly. We’ll get you sorted.
* Moved Twitch chat to a persistent sidebar so that you can keep an eye on your stream while you're browsing through your music.
* Added camera controls to streaming menu w/ a camera preview. Also added a preview to the selfie cam.
* Added ability to toggle chat commands off (e.g. to prevent viewers from adding gifs or changing camera angles).
* Added 2 free Dash Radio skins
* Misc fixes and improvements to audio backend

Version 0.08.9 Change Notes:

* Added stacked waveform view for easy manual beat syncing (toggleable in settings menu)
* Made Pitch Fader movement 4x slower in low sensitivity mode for fine tuning tempo
* Fixed jump to cue after jogging from the cue position not always ocurring
* Fixed jog pitch bending not applying after jog wheel is released
* Fixed bug when scratching w/ multiple grabs while paused in jog mode
* Fixed not being able to pause while jogging
* Fixed cue position sometimes not initializing properly
* Fixed rare crashes when using track browser or other menus
* Removed blue amplitude lines froms waveforms due to bad aliasing
* Fixed spectator camera turning off when restarting session
* Performance optimizations

MULTIPLAYER FIXES:

* Made channel cues and virtual headphones local only so you do not hear other players' cueing activity
* Made hot cues only save for future sessions if local player stored them (though all players still have that cue overwritten in the multiplayer session)
* Made all players use their own preferred table height

* Overhauled network playback timing to be reliable and consistent for both players even with master/sync disabled and high latency
* Made network track syncing faster and more efficient
* Fixed cue position and previewing potentially being inconsistent between client and server
* Fixed loops applying inconsistently or being completely broken for clients
* Fixed sliders and knobs jumping around while being moved under poor network conditions
* Fixed controls sometimes getting stuck to client hands after release or emitting long vibrations
* Fixed playback position jumping back and forth while searching as client
* More accurately replicates control interactions from clients to the host
* All players now use the host's beatgrid for consistent beat sync behavior
* Fixed waveforms sometimes displaying the wrong beatgrid
* Fixed reloading the same track resetting playback or cancelling existing track sync
* Fixed avatars not always appearing
* Fixed avatars sometimes exploding under poor network conditions
* Hid other player's avatars when overlapping with your head (unless spectator camera is turn on)
* Fixed skins sometimes not applying on join for clients
* Fixed track browser blocking menu interactions when first joining a room
* Fixed issue where rejoining a room would often hang and timeout
* Misc network efficiency improvements

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