Outbreak - Minor Patch 1.04.7637
Author: indiefoldcreator
Date:
Fri, 08 Nov 2024
Outbreak - Minor Patch 1.04.7637
Summary:
- Save files should now be more reliable, especially when swapping between solo and groups.
- Save files for teams should now no longer care who the party leader is or which player is in which slot.
- Discovery locations now provide a choice of three options, just like regular discoveries.
- The difficulty of the final mission has been reduced.
- Brutal difficulty has been made easier.
- The infection will spread faster on a mission failure.
Details:
- Fixed a crash related to deploying reinforcements.
- Fixed a bug where the infection did not always spread as much as it could.
- Fixed a bug where resource labels were not removed when a node was infected.
- Trait boards are color coded by diet group.
- The discovery confirmation popup has been removed.
- Discovery locations now provide an choice of three options, just like regular discoveries.
- The Chaos Amoeba in the final mission should no longer be affected by biohazards.
- Brutal difficulty has been made easier.
- Fixed an issue where save files were mixed up between solo/duo/trio.
- Fixed an issue where party members were resuming a save only to get another player's stuff. Now the party leader and the players' positions in the party should not matter, only the players in the party.
- Colors in Outbreak mode should now be consistent from load to load.
- The infection now spreads twice as much on a mission failure.
- The final mission can now be attempted as many times as you wish until the location gets infected.
- Reduced difficulty of final mission.
- Reduced amount of resources granted by resource locations.
- Reduced starting resources.
- Reinforcements early in the game now drop a tier 2 amoeba.
- Added new ping sounds to help differentiate different kinds of pings.
- Fixed a crash with Regurgitating Queens spawning microalgae off the map.
- Fixed an issue with the skirmish map selector not showing the correct map.
Summary:
- Save files should now be more reliable, especially when swapping between solo and groups.
- Save files for teams should now no longer care who the party leader is or which player is in which slot.
- Discovery locations now provide a choice of three options, just like regular discoveries.
- The difficulty of the final mission has been reduced.
- Brutal difficulty has been made easier.
- The infection will spread faster on a mission failure.
Details:
- Fixed a crash related to deploying reinforcements.
- Fixed a bug where the infection did not always spread as much as it could.
- Fixed a bug where resource labels were not removed when a node was infected.
- Trait boards are color coded by diet group.
- The discovery confirmation popup has been removed.
- Discovery locations now provide an choice of three options, just like regular discoveries.
- The Chaos Amoeba in the final mission should no longer be affected by biohazards.
- Brutal difficulty has been made easier.
- Fixed an issue where save files were mixed up between solo/duo/trio.
- Fixed an issue where party members were resuming a save only to get another player's stuff. Now the party leader and the players' positions in the party should not matter, only the players in the party.
- Colors in Outbreak mode should now be consistent from load to load.
- The infection now spreads twice as much on a mission failure.
- The final mission can now be attempted as many times as you wish until the location gets infected.
- Reduced difficulty of final mission.
- Reduced amount of resources granted by resource locations.
- Reduced starting resources.
- Reinforcements early in the game now drop a tier 2 amoeba.
- Added new ping sounds to help differentiate different kinds of pings.
- Fixed a crash with Regurgitating Queens spawning microalgae off the map.
- Fixed an issue with the skirmish map selector not showing the correct map.
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