Din's Legacy patch 0.904
Author: indiefoldcreator
Date:
Thu, 30 Mar 2023
Game: Din's Legacy
This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues.
0.904 change list:
0.904 change list:
- fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
- added Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)
- added Semi-permanent character option (skill points used to get rid of mutations are permanently used)
- fixed a few issues keeping NPCs from chatting with the player
- fixed dungeons sometimes appearing in the wrong level (Varkon)
- now postpone building collision grid until models are loaded (should prevent a bunch of hitches)
- made champion difficulty a little easier (decreased inflation stuff from 0.005 to 0.004) (Varkon)
- fixed a crash when adding an item that changes the female character skin and have a victimShaderOnSkinOnly status effect
- fixed a problem with a way some events could constantly get added way too often (SyrhTalbot/Varkon)
- fixed a way multiplayer game maps could be out of sync in multiplayer (hella)
- hooked up textures for Stoneskin mutation
- hooked up textures for Vampire mutation
- hooked up textures for Photosynthesis mutation
- hooked up model/textures for Horns mutation
- now can get quests from your clan diplomacy screen if proper NPCs are alive to make it more convenient
- fixed secrets being easy to see on maps
- fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
- fixed non left/right mouse click not working correctly when moving
- clans will no longer setup in villages (no walls)
- now Commander's Retreat skill increases movement speed instead of stamina
- npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
- fixed issues with getting explored level bonuses multiple times and/or before actually fully exploring area (Destro*)
- now verify linked skills are set up properly when doing a full mutation (Westwind)
- now if a monster kills your nemesis that monster will become your new nemesis
- now skip some heightmap calculations on dungeons (and any other flat areas) (test went from 169.0 to 175.3 fps, 3.7%)
- fixed a problem where a shared level wouldn't respawn monsters when it needed to (Bluddy)
- now correctly set up monster level and data on shared levels
- fixed tower and totem spawn way too high when requested by quest of world modifier
- doubled MonsterSpawnChanceMult on several quests
- fixed main gate spawning out of bounds some times (Varkon)
- now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)
- sconces on wall no longer have collision
- NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)
- fixed clan door armor values
- increased brood horde value from 0.5 to 0.6
- decreased item identify times
- decreased chest/object open times
- no longer show victim shaders when player is transformed into a different model
- decreased fairy light height from 128.0 to 64.0
- made "only on armor" text colored consistenly like "only on weapon"
- fixed shadows around corners of screen some
- fixed not getting a level blip sometimes when had visited a block from the area but not the main area
- secret and/or illusionary doors can no longer squeak
- fixed a crash if X the entire window while in multiplayer game
- zombies are now marked correcly to not be able to be zombified (again) (blightfang)
- now add a green # to a level name to denote that another player is in that level (hella)
- changed green * in front of player name to a green # to show in your level
- no longer show symbol in front of your player name to show that you are in the same level as yourself
- fixed player in same level not taking into account overlapping levels
- fixed Photosynthesis status effect icon
- fixed gate icons on minimap being too small and wrong color (Castruccio)
- now other players names are green so a little easier to tell them apart from NPCs (hella)
- now area name will show up on world map when first discovered
- fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
- added outline, name, and chat to normal npc menu
- added chat to npc in party menu
- no longer show yellow ! above NPCs in town
- added sign text and fog info to unique level Patreon stuff
- fixed getting multiple clan doors sometimes (Fulano)
- fixed getting multiple npc needed (wait) hidden quests
- fixed some alignment issues with multConnected menu
- Berserker's Frenzy now uses Dark Orc frenzy effect
- fixed an Armor of Faith description typo
- Commander's Concentrate Fire now uses Marked for Death effect
- added effect to Commander's Armor of Faith
- now Commander's Retreat uses Fleet of Foot effect
- now Commander's Battle Shout uses Champion effect
- now Commander's Battlefield Tactics uses Infinite Stamina effect
- added casting effect to Spellsword's Lightning Blade
- added effect to Spellsword's Starburst
- added effect to Spellsword's Enchanted Blades
- fixed Barkskin effect
- added effect to Spellsword's Hardened Armor
- no longer show help text on fading out objects (like clan doors)
- fixed some NPC chat text referencing clan
- another player's recruit no longer has (Player) after their name
- added ability to status effects to hide a surface
- cheat_playtestFull nows wins scenario and moves onto next one for better testing coverage
- now all cheat_playtest variants use items a little better
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