Din's Legacy patch 0.904

Date: Thu, 30 Mar 2023
Din's Legacy Game Banner
Genre: Action, Indie, RPG
Developer: Soldak Entertainment
Release Date: Wed, 28 Aug 2019
This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues.

0.904 change list:


  • fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
  • added Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)
  • added Semi-permanent character option (skill points used to get rid of mutations are permanently used)
  • fixed a few issues keeping NPCs from chatting with the player
  • fixed dungeons sometimes appearing in the wrong level (Varkon)
  • now postpone building collision grid until models are loaded (should prevent a bunch of hitches)
  • made champion difficulty a little easier (decreased inflation stuff from 0.005 to 0.004) (Varkon)
  • fixed a crash when adding an item that changes the female character skin and have a victimShaderOnSkinOnly status effect
  • fixed a problem with a way some events could constantly get added way too often (SyrhTalbot/Varkon)
  • fixed a way multiplayer game maps could be out of sync in multiplayer (hella)
  • hooked up textures for Stoneskin mutation
  • hooked up textures for Vampire mutation
  • hooked up textures for Photosynthesis mutation
  • hooked up model/textures for Horns mutation
  • now can get quests from your clan diplomacy screen if proper NPCs are alive to make it more convenient
  • fixed secrets being easy to see on maps
  • fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
  • fixed non left/right mouse click not working correctly when moving
  • clans will no longer setup in villages (no walls)
  • now Commander's Retreat skill increases movement speed instead of stamina
  • npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
  • fixed issues with getting explored level bonuses multiple times and/or before actually fully exploring area (Destro*)
  • now verify linked skills are set up properly when doing a full mutation (Westwind)
  • now if a monster kills your nemesis that monster will become your new nemesis
  • now skip some heightmap calculations on dungeons (and any other flat areas) (test went from 169.0 to 175.3 fps, 3.7%)
  • fixed a problem where a shared level wouldn't respawn monsters when it needed to (Bluddy)
  • now correctly set up monster level and data on shared levels
  • fixed tower and totem spawn way too high when requested by quest of world modifier
  • doubled MonsterSpawnChanceMult on several quests
  • fixed main gate spawning out of bounds some times (Varkon)
  • now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)
  • sconces on wall no longer have collision
  • NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)
  • fixed clan door armor values
  • increased brood horde value from 0.5 to 0.6
  • decreased item identify times
  • decreased chest/object open times
  • no longer show victim shaders when player is transformed into a different model
  • decreased fairy light height from 128.0 to 64.0
  • made "only on armor" text colored consistenly like "only on weapon"
  • fixed shadows around corners of screen some
  • fixed not getting a level blip sometimes when had visited a block from the area but not the main area
  • secret and/or illusionary doors can no longer squeak
  • fixed a crash if X the entire window while in multiplayer game
  • zombies are now marked correcly to not be able to be zombified (again) (blightfang)
  • now add a green # to a level name to denote that another player is in that level (hella)
  • changed green * in front of player name to a green # to show in your level
  • no longer show symbol in front of your player name to show that you are in the same level as yourself
  • fixed player in same level not taking into account overlapping levels
  • fixed Photosynthesis status effect icon
  • fixed gate icons on minimap being too small and wrong color (Castruccio)
  • now other players names are green so a little easier to tell them apart from NPCs (hella)
  • now area name will show up on world map when first discovered
  • fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
  • added outline, name, and chat to normal npc menu
  • added chat to npc in party menu
  • no longer show yellow ! above NPCs in town
  • added sign text and fog info to unique level Patreon stuff
  • fixed getting multiple clan doors sometimes (Fulano)
  • fixed getting multiple npc needed (wait) hidden quests
  • fixed some alignment issues with multConnected menu
  • Berserker's Frenzy now uses Dark Orc frenzy effect
  • fixed an Armor of Faith description typo
  • Commander's Concentrate Fire now uses Marked for Death effect
  • added effect to Commander's Armor of Faith
  • now Commander's Retreat uses Fleet of Foot effect
  • now Commander's Battle Shout uses Champion effect
  • now Commander's Battlefield Tactics uses Infinite Stamina effect
  • added casting effect to Spellsword's Lightning Blade
  • added effect to Spellsword's Starburst
  • added effect to Spellsword's Enchanted Blades
  • fixed Barkskin effect
  • added effect to Spellsword's Hardened Armor
  • no longer show help text on fading out objects (like clan doors)
  • fixed some NPC chat text referencing clan
  • another player's recruit no longer has (Player) after their name
  • added ability to status effects to hide a surface
  • cheat_playtestFull nows wins scenario and moves onto next one for better testing coverage
  • now all cheat_playtest variants use items a little better

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