Update 3.5: Major Polish, Tasks, Fanfare, Audio 07032018
Author: indiefoldcreator
Date:
Thu, 03 Oct 2024
Game: Pinball Evolution VR
Genre:
Indie, Simulation, Early Access
Developer: Pinball Evolution VR
Release Date: Sat, 29 Apr 2017
Developer: Pinball Evolution VR
Release Date: Sat, 29 Apr 2017
Update 3.5 07032018
If you haven't written a review we would appreciate if you could, doesn't have to be long and all reviews help us :-)
Ball drain score fanfare system implemented. When ball drains score and multiplier fanfare begins score count.
Playfield light system implemented. All playfield embedded table lights, drop targets and playfield general lights are now integrated. Lights will flash in patterns in attract mode. Lights will react to score fanfares and task fanfares.
Audio pass to all tasks. Fanfare, success and fail audio. Audio implemented to run alongside fanfare and light systems.
All five tasks now fully implemented.
Final task implemented, battle the entity head that rises from the table. Ball needs to be charged by skill shotting ramps and orbits. Once ball charged, drop targets surrounding head can be lowered. A charged skill shot directly at head will open mouth. Final skill shot into mouth defeats head for multiplier or additional score.
Lots of additional tweaks, improvements, fixes and some design/scoring changes.
We hope you enjoy the update :-)
On a different note, we feel we are close to wrapping up this table and are starting to think about what we do next. We plan to fully release the game soon with just one table. Then maybe expand the platforms the game is available on Then we intend to look at creating a new table. So whilst we do boring stuff like platform integration we will be thinking about the direction we could take a new table. If you have any ideas we would like to hear them. Do you have a really good example of a pinball table we could draw inspiration from? Maybe something with deep gameplay? Do you have an original or cool idea for a table? Do you think The Summoning lacked something we could include with the new table?
Let us know what you think and don't forget to write a review.
Oh and we are considering creating a PC non VR version of the table, let us know if you think it is a good idea or not.
Thank you, Evo Team.
If you haven't written a review we would appreciate if you could, doesn't have to be long and all reviews help us :-)
Ball drain score fanfare system implemented. When ball drains score and multiplier fanfare begins score count.
Playfield light system implemented. All playfield embedded table lights, drop targets and playfield general lights are now integrated. Lights will flash in patterns in attract mode. Lights will react to score fanfares and task fanfares.
Audio pass to all tasks. Fanfare, success and fail audio. Audio implemented to run alongside fanfare and light systems.
All five tasks now fully implemented.
Final task implemented, battle the entity head that rises from the table. Ball needs to be charged by skill shotting ramps and orbits. Once ball charged, drop targets surrounding head can be lowered. A charged skill shot directly at head will open mouth. Final skill shot into mouth defeats head for multiplier or additional score.
Lots of additional tweaks, improvements, fixes and some design/scoring changes.
We hope you enjoy the update :-)
On a different note, we feel we are close to wrapping up this table and are starting to think about what we do next. We plan to fully release the game soon with just one table. Then maybe expand the platforms the game is available on
Let us know what you think and don't forget to write a review.
Oh and we are considering creating a PC non VR version of the table, let us know if you think it is a good idea or not.
Thank you, Evo Team.
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