BUILD 3536

Date: Mon, 10 Apr 2023
King Arthur's Gold Game Banner
Genre: Action, Free to Play, Indie
Developer: Transhuman Design
Release Date: Tue, 05 Nov 2013
Before we mention the update contents - check out our Discord server to participate in our 2020 holiday giveaway!



Update highlights:

  • Christmas cheer: Christmas sprites, snowfall, and main menu music (thanks dome)
  • New emotes that can be bound through the bindings menu
  • Bugfixes, minor balance changes, and a nice automatic rebuild feature for modders


We have a few more improvements and balance changes created by the community that we have to review, test and balance further for an incoming update.

Complete changelog (thanks to Vamist):

Bugfixes:
- Fixed a movement related null error (Vamist)
- Fixed bows charging even when there's no arrows (INixson)
- Fixed doors showing incorrect damage (INixson)
- Resolution fix for staging build (Asu)
- Kaggen no longer places blocks inside flag (epsilon)
- Server attachment bugs fixed (epsilon)
- Crates no longer slide through doors (Vamist)
- Block placement checks (Vamist)
- Knights no longer deal less damage if they also hit a log (Vamist)
- Minor fixes to RegrowPlants script (CatWiz)
- Fixed finished account linking button (Bunnie)
- Sponges no longer clear water if in inventory (Hobey)
- Fixed pickups to pre-halloween update state (Hobey)
- Pressing C with ladders attached to you now lets you pick up items (Hobey)
- Doors will open by default if placed on a team player (Vamist)

Various improvements and additions:
- CTF Mapcycle changes (Map mod team)
- Client side gui no longer use commands - this makes menus show up instantly even with high latency (Vamist)
- Removed RegrowPlants script from TDM (Vamist)
- Arrow hit box tweaks (Nananas)
- Saws break if 3 or more bombs go off at once (CatWiz)
- Removed gold from chest drops (Bunnie)
- Removed the user collapse message in chat as it was often incorrect (Vamist)
- Script errors look more user-friendly now (Vamist)

Modding additions/fixes and misc. codebase changes:
- Knight common includes some old var's for old mods (Vamist)
- Correction of a spelling error in a function name (Kuift)
- `rebuild` properly rebuilds include scripts
- New functions for CreateGenericButton (Vamist):
* New funcdef: void CallbackButtonFunc(CBlob@, CBlob@) (NOTE: funcdefs dont appear in kags manual for now)
* New script binds:
* CButton@ CreateGenericButton( int _frameNum, Vec2f _offset, CBlob@ attached, CallbackButtonFunc@ cb, const string &in )
* CButton@ CreateGenericButton( const string &in iconName, Vec2f _offset, CBlob@ attached, CallbackButtonFunc@ cb, const string &in )

Sandbox changes (Vamist):
- Crates will no longer allow you to bypass blacklisted items
- Shops will no longer spawn in the ground
- Mats will decay quickly

Builder coin gain tweaks (CatWiz):
- Stone block gives 3 coins
- Stone doors give 5 coins
- Ladders give 1 coin

Christmas cheer (Bunnie):
- Christmas sprites and snow
- Snow looks better above 30fps (Vamist)
- Snow disables and re-enables when you toggle Fast graphics (Vamist)
- New main menu song (Dome)
- Present timer is now 10 mins instead of 5 (Bunnie)

New emotes (found in emote binder, by 8x, Asu and Pirate-rob)
- Idea (https://files.vamist.dev/ijYjE)
- Mine (https://files.vamist.dev/64qCO)
- Sorry (https://files.vamist.dev/KGQBO)
- Rat (https://files.vamist.dev/1aSac)
- Dismayed (https://files.vamist.dev/jgVPK)

Auto rebuild script for modders (Vamist)
- Can be configured in autorebuild.cfg
- By default it will auto rebuild when you alt tab into the game
- NOTE: KAG tools users will need to manually include the file into gamemode.cfg until kag tools updates

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