2016.10.30: Bloody Bedchamber
Author: indiefoldcreator
Date:
Sat, 09 Nov 2024
Game: Tomb of Tyrants
Happy Halloween! I'm celebrating with a classic Halloween monster that I'm sure some of you were missing: the vampire!
This is a high-level undead unit that deals corruption damage; his health, defense, and damage are somewhat low compared to some top-tier minions, but he comes with rapid healing and a leech ability that gives additional health when successfully harming others.
The new Bedchamber prophecy also comes with a new banner, the Midnight Masquerade. This banner increases Corrupted unit defense by 1, and--in the spirit of Halloween, and in the vein of past holiday hat updates--gives suitable characters a random "costume" hat.
Finally, there is a new Sleepless Cemetery floor, which is the new home of the Ghoul, which has been divorced from the Wight and Barrows. If you previously had the Barrows unlocked, the new prophecy will also be unlocked.
The patch notes are a little slim this time around; due to the upcoming beta period, the game is now in a branched state, where new fixes (and in this case, content) are added to two separate versions of the game. As a result, I think there may actually be more fixes and other minor changes in this patch than are listed below. I am sorry for any inconvenience or confusion.
The "Beta"
Some of you may recall the previous beta period, during which a whole bunch of game mechanics were overhauled, and your feedback was used to create and refine those changes and bring about a better experience.
Well, it's about that time again.
For the next few months, major updates will likely be marked as beta releases. These updates will only go out to players who have opted in to the beta branch (you can do this right now from the game's properties in your Steam library). Everyone else can continue to enjoy the game as-is, with occasional fixes or improvements.
Unlike the last beta, which was focused on mechanical changes and UI revisions first and foremost, the primary intent this time around is victory scenarios. The game has grown to a point where players feel significantly invested in these dungeons and minions that they have build up over several sessions, and it's time for that to pay off, in the form of elaborate machinations that require multiple Tyrants to achieve, and which result in an ultimate victory for the player.
That said, there are tons of revisionary goals, as well; you can read up on most of these plans and leave your preliminary feedback over here: http://steamcommunity.com/app/340360/discussions/0/333656722968833525/
If you enjoy the game and would like to see it evolve into something more significant, I hope you'll join in on the beta and help me make it even better. Thank you, again, for all of your support! ːtotcordialː
Changelog
Additions:
- Bloody Bedchamber (Belfry + Cemetery)--produces vampires
- Sleepless Cemetery (Catacombs + Grotto)--produces ghouls
- "Leech" ability; successful attacks heal one point of health (vampire and vampire bats have this)
Changes:
- Barren Barrows now requires Catacombs + Warrens and produces only Wights
- Adjusted volume for death audio cues (higher-level minions receive a louder sound)
- Several language changes to improve clarity or style
Fixes:
- Crash caused by rare fear damage situation
- Gift-bearers would drop the same items over and over if all item drops had been exhausted in this run (they will now ignore the item drop limits and give any unlocked item)
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