Vengeance 2.2 Update Out Now!
Author: indiefoldcreator
Date:
Sat, 20 Apr 2024
Game: Vengeance
Hey Soldiers,
Welcome to the first update in 2022! As you probably know 99% of the Team is currently working on our new game Projekt Z, but sometimes we find some time to work on Vengeance. With today's update, we will improve the game's base movement, maps, and gunplay.
Download Size (Windows): 2.6GB
Download Size (Linux): 2.5GB
New Content
- Added New Weapon "VAHAN"
The VAHAN is an assault rifle of Soviet/Armenian origin and was designed by Engineer and Firearms Designer Vahan S. Manasian. The weapon dates back to 1952 as the MBC-2 when Manasian was a soldier in the Soviet Army. As of 2009, The VAHAN rifle has not yet been tested by the Armenian government. - Added New Map "Icebreaker"
A Cargoplane from the USA crashed in Russian territory. It's your task as the USE to defend the cargo from the resistance!
Quality of Life Improvements
- Construction Site Rework
In version 2.0, we reworked the map Construction Site, and at the time it got released, we were happy with the design we came up with, but after a bit of time, we decided to solve some of the design flaws we found. You and your team fight for a construction site where the USE placed a military base to push back the resistance who captured the town a few weeks prior. - Area314 Rework
For the Area314 rework, we decided to change the visual style of the map. It now has a much darker and colder tone. We also fixed some flaws regarding cover and unfair advantage points. - Skyscraper Lighting Changes
Since the release of the map Skyscraper, we had some problems with the quality of the Lightmaps. We now reworked the lighting for some of the areas and improved the quality of the reflections. - Hideout Temporary Removed
While we already reworked a lot of maps, we want to bring "Hideout" to the same standard as the other maps, so we decided to remove "Hideout" temporarily from the map pool. Hideout will get re-released later in 2022. - Hitmarker Visual Improvements
In update 2.2, we also looked at things like the Hitmaker and thought that we can still make some improvements there. So in order to make the Hitmaker more satisfying, we made him a little bit more dynamic. - Killfeed Improvements
We found that the abrupt Killfeed is not really up to our usual standards, so we added a dynamic fade to it, to make it look nicer. - TDM & DOM (Team) UI Improvements
We found it really hard to see in what team you are in modes like Domination or Team Deathmatch, so we updated the UI for a better understanding. - Other smaller changes
- Added boots on the ground ;)
- Added End-Screen Chat
- New Killstreak Icons
- New Nuke Effect (+ Nuke Post Processing)
- Improved Minimap (& Removed Flag Icons from it)
- Improved the Weapon Materials
- Improved Round Start (Game Mode Announcer)
- Improved Round Start Countdown UI
- Improved Reflections on all maps
- Improved Player Model Customisation view
- Increased Level cap to 50
- Reduced Airstrike Screenshake
- Reduced Frag Screenshake
- Removed Player Voices
- Added boots on the ground ;)
- Bug Fixes
Of course, in update 2.2, we also fixed a few bugs that got reported since the last patch. If you find some, feel free to join our Discord Server to tell us!- Syring Icon has the wrong scale in some menus & HUD
- Players & Bots can shoot and walk through the Ammo box
- Fixed Weapon Descriptions
- Syring Icon has the wrong scale in some menus & HUD
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