List of recent updates
Author: indiefoldcreator
Date:
Wed, 14 Feb 2024
Game: Simply Chess
Genre:
Casual, Free to Play, Indie, Strategy
Developer: BlueLine Games
Release Date: Fri, 11 Sep 2015
Developer: BlueLine Games
Release Date: Fri, 11 Sep 2015
Howdy! I haven't announced the updates in a while, I've just been pushing them quietly. Time to fix that so that you have a better idea of what to expect :)
We have several other things in the works including translation, one unreleased fix (it says "Local Multiplayer" on the top of the "Online Multiplayer" lobby), etc.. Stay tuned :)
Oh yeah, here's where you can get the Premium version (which isn't as useful until we get those card-drops working, but we appreciate the support if you want to grab it now, anyway!):
http://store.steampowered.com/app/451690/
- Bugfix: The buttons for the second-player in a Lobby had regressed to not be mouse-clickable anymore (hotkeys still worked). Thanks dani_as0 and bentley_maniac for the reports.
- Fixed regression that was causing log-spam of loading SDF fonts.
- Fixed it so the local player is always on bottom if there is only 1 local player (this was messed up in online games, previously... because we had assumed the local player was always Player 1).
- Pressing "F" in Pass-n-play mode now works. This allows (for example) to play against yourself and swap the board each move so you always play from the bottom perspective, etc..
- Fixed the occasional crash on Mac/Linux that occurred especially when entering the Online Game Menu screen very quickly after starting the program.
- Fixed a recently-developed crash when opening the Steam Overlay (eg: for Leaderboard or Achievements) in OSX.
- Fixed the case where you Leave a game during LoadingFromServer, then started another game (eg: local, or just a NEW online game) and the game thought it was still loading from server... forever.
- Fixed game-reconnections (if it says "Loading from game server..." at any point during a game, now it should succeed again. That was broken for a while... we just didn't notice because that only happens in weird cases anyway).
- Fixed the use-case where a host starts a game asynchronously with the opponent moving first, then a guest joins and makes a play, then the host would previously freeze in "Loading game from server...". Creating async games and having the opponent move should be fine now.
- Rewrote IAP to use DLC instead, which will eventually let people get card-drops, allows the game to show up in Steam Libraries, etc. This is a really complicated issue, but we think we're very close & we just need Valve to change one config setting for our app and we'll be all set.
- Added Condal Chess Set 2D skin to Premium version.
- Game warned "this game is rated" when forfeiting, even if it was not rated.
- Fixed a collection of crashes on OS X. Found the magical version of Mono that we needed (it turns out that a rather old version of Mono seems to work the most consistently across all common versions of OS X). This was fairly urgent for Mac users so we just pushed it out the moment we found out it was working for all testers. That's one of the reasons that I didn't make a single clean "release" with an announcement. Sorry for the delayed announcement! ^_^;
We have several other things in the works including translation, one unreleased fix (it says "Local Multiplayer" on the top of the "Online Multiplayer" lobby), etc.. Stay tuned :)
Oh yeah, here's where you can get the Premium version (which isn't as useful until we get those card-drops working, but we appreciate the support if you want to grab it now, anyway!):
http://store.steampowered.com/app/451690/
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