Developer Update #06
Author: indiefoldcreator
Date:
Sat, 10 Dec 2022
Game: Final Profit: A Shop RPG
Genre:
Adventure, Indie, RPG, Simulation, Strategy
Developer: Brent Arnold
Release Date: Mon, 07 Nov 2022
Developer: Brent Arnold
Release Date: Mon, 07 Nov 2022
Last week I talked about plans to add a tutorial when you reach the second shop. And that is now in the game! It leads you through the following steps.
After that the rest of the town opens up. Automation is where the game loop really shines so it's important to explain how to get it running straight away.
I've also added some more quality of life updates, such as disabling the tax man coming to collect while cutscenes play in the shop, and reducing his initial visit frequency as well.
There's also a couple more toilets available to automate in the Tea Factory, these are mid-game unlockables that can be used to generate a certain product for free after paying an initial cost.
There's a new piece of shop furniture available at the auction, these don't provide gameplay benefits, but it's nice to decorate and personalise your store.
A big new feature this week is a new set of customer upgrades, once bought these will expand what certain customers will buy.
There's even a new late-game customer to keep an eye out for once you're on your way to the 3rd city.
And good news for controller users! I finally managed to fix a bug that was causing some controller types to not recognise the shoulder buttons. Everything should run smoothly there from now on.
Only a couple of days until NextFest! Catch me streaming the beta then!
Learn more about Final Profit on the website.
And join us on Discord where I post live development updates.
- Return to Batnik at the first shop and collect passive income.
- Get a hint on where to find new products from Elora.
- Unlock the first new product, VenDRANK!
- Learn about how to unlock automation.
- Complete the 3 steps needed to automate a product.
After that the rest of the town opens up. Automation is where the game loop really shines so it's important to explain how to get it running straight away.
I've also added some more quality of life updates, such as disabling the tax man coming to collect while cutscenes play in the shop, and reducing his initial visit frequency as well.
There's also a couple more toilets available to automate in the Tea Factory, these are mid-game unlockables that can be used to generate a certain product for free after paying an initial cost.
There's a new piece of shop furniture available at the auction, these don't provide gameplay benefits, but it's nice to decorate and personalise your store.
A big new feature this week is a new set of customer upgrades, once bought these will expand what certain customers will buy.
There's even a new late-game customer to keep an eye out for once you're on your way to the 3rd city.
And good news for controller users! I finally managed to fix a bug that was causing some controller types to not recognise the shoulder buttons. Everything should run smoothly there from now on.
Only a couple of days until NextFest! Catch me streaming the beta then!
Learn more about Final Profit on the website.
And join us on Discord where I post live development updates.
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