Hegemony Rome: The Rise of Caesar - Changelog Update v30883 - 05/15/14

Date: Sun, 07 May 2023
Hegemony Rome: The Rise of Caesar Game Banner
Genre: Indie, RPG, Simulation, Strategy
Developer: Longbow Games
Release Date: Thu, 15 May 2014
With the end of Early Access coming closer and closer every minute, we're happy to release another major update. Please, check out the follwing changelog and see what it brings along:

General
- Fixed a crash on load with certain video cards/drivers
Gamplay
- Mines/Cattlefarms must now have an open supply connection to a friendly city in order to produce income
- Gold is now affected by supply line losses
- All resource buildings now take 20 workers or slaves
- Re-balanced resource production to make food more scarce
- Units can now scavenge food from their own farms
- Hostages give a much greater morale bonus when moved inside another city than when left outside
- Auto-grouping now assigns positions based on stance
- You can adjust auto-grouping width by dragging out the mouse
- Added historical dates/seasons to the campaigns
- Siege towers are now allowed to move through friendly units to make it easier to get them into position
- Reduced starting missile range for many units
- Re-balanced the cost/attributes of many officer types
- Increased missile range for cities and fixed problems with battlement upgrade
- All generals now give the Forced March ability
- Fishery and Market upgrades now produced fixed resource amount
- Fixed crash when giving some orders to units on ships

AI
- Fixed problems with AI defense response on unwalled cities
- AI can no longer build units it doesn't have the upgrades for

GUI
- Fixed problems resizing GUI after a resolution change

Sandbox
- Added new Alpes and Mare Britannicum sandboxes
- Added missing Belgic tribes to the Belgica sandbox
- Sandbox AI now defaults to randomly choosing AI type
- Roman sandbox factions now start with only legions

Campaigns
- New legions can no longer be recruited in the campaign (removed Legion Camp upgrade)
- Multiple objective fixes and balance tweaks

Map
- New terrain snow effects to mark areas impassable in winter without alpine movement attribute
- Fixed appearance of supply boundaries on the strategy map
- Added faction colours to the strategy map
- Added new forts and resource buildings
- Fixed a number of map pathfinding issues

Sound
- New sound engine to reduce stuttering and memory consumption
- Fixed problems caused by inserting or removing headphones while playing
- Fixed bug that was causing many sound variants not to play

Write your comment!