Tiny Patch
Author: indiefoldcreator
Date:
Sun, 24 Sep 2023
Game: Duck Game
Just a (few) tiny patch(es), more updates should be coming before too long!
May 20 2022 Patch 8782838
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-Fixed issue where mod would fail to load first try when code compilation was needed
-Fixed issue where complex mod configurations could cause mod hash to initialize with an out of order list, causing two synchronized games to think they had different mods
May 16 2022 Patch 8749737
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-Fixed issue with custom level blocks resetting if level is tested before saving (thanks collin, sorry everyone for leaving this bug so long)
-Fixed memory leak with level previews (thanks collin!)
-Fixed a few synchronization issues with holsters
-Fixed holster locking through equippers not working on clients
-The weight of the object in your duck's holster is now taken into account (thanks tmob!)
-Reskins mod is now automatically disabled on linux due to incompatibility (crashes on linux when pressing start on main menu)
-Added 'linuxFix' property to ModConfiguration. If your mod is automatically disabled on linux, set this to true once you've updated it to work!
-Added ability to kick local players from online matches as a temporary workaround to bug where controller disconnects can cause a local duck to join
May 12 2022 Patch 8728467
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-Fixed issue where disabling screen flashes was causing a soft lock when playing local multiplayer
-Added "More..." submenu for when there are too many mods to fit in the Editor's object menu.
May 11 2022 Patch 8721273
-------------------------------------------------------------------
-Fixed issue with level editor saving levels as "Save Level As..." (sorry to anyone who lost levels :(
-Added graphics option for disabling screen flashes. This disables full screen flashes for grenades and other explosive weapons. It may not disable flashes in mods!
May 20 2022 Patch 8782838
-------------------------------------------------------------------
-Fixed issue where mod would fail to load first try when code compilation was needed
-Fixed issue where complex mod configurations could cause mod hash to initialize with an out of order list, causing two synchronized games to think they had different mods
May 16 2022 Patch 8749737
-------------------------------------------------------------------
-Fixed issue with custom level blocks resetting if level is tested before saving (thanks collin, sorry everyone for leaving this bug so long)
-Fixed memory leak with level previews (thanks collin!)
-Fixed a few synchronization issues with holsters
-Fixed holster locking through equippers not working on clients
-The weight of the object in your duck's holster is now taken into account (thanks tmob!)
-Reskins mod is now automatically disabled on linux due to incompatibility (crashes on linux when pressing start on main menu)
-Added 'linuxFix' property to ModConfiguration. If your mod is automatically disabled on linux, set this to true once you've updated it to work!
-Added ability to kick local players from online matches as a temporary workaround to bug where controller disconnects can cause a local duck to join
May 12 2022 Patch 8728467
-------------------------------------------------------------------
-Fixed issue where disabling screen flashes was causing a soft lock when playing local multiplayer
-Added "More..." submenu for when there are too many mods to fit in the Editor's object menu.
May 11 2022 Patch 8721273
-------------------------------------------------------------------
-Fixed issue with level editor saving levels as "Save Level As..." (sorry to anyone who lost levels :(
-Added graphics option for disabling screen flashes. This disables full screen flashes for grenades and other explosive weapons. It may not disable flashes in mods!
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