There are no more images for Audioshield yet, so here's one of Audiosurf 2.Much as I like the information overload in rhythm games, I ve never played one in VR before. And as we re learning more and more, what works outside of VR isn t always what s best in VR. I wanted more feedback on how I was scoring as I played the game, but maybe that would ve just been distracting.
There s challenges when communicating things to players when they re in VR without breaking them out of this close connection, Fitterer said. It s you and the music. There s a little fragility to it that I don t want to mess up.
Audioshield as it stands represents about six months of work, and FItterer hopes to have it ready to launch with the Vive in a few months time. There s currently only one environment in the game, and he hopes to add another one before release. I asked about modding support, which seems an ideal way to give Audioshield more variety.
I think you re right on, and what I found with AUdiosurf 2 is the community is there and they do fantastic work, he said. There are so many awesome skins on the Audiosurf 2 workshop. I d love to do that again. I don t want to promise that, though, because it s a lot of work. So we ll see.