Patch 1.33a - March 8th, 2014 7:30pm (GMT+2)
Author: indiefoldcreator
Date:
Thu, 27 Jul 2023
Genre:
Adventure, Indie, RPG
Developer: United Independent Entertainment
Release Date: Mon, 29 Jul 2013
Developer: United Independent Entertainment
Release Date: Mon, 29 Jul 2013
- Taverndialogue made cancelable without the need to leave the tavern
- Introduced absolute carrylimit (strength x 140 in ounces)
- Introduced sleeping in camp battles (depending on how good the guard was)
- Weathersystem respects sound volume setting
- Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
- Haggle-checks for traders are now harder, kicking out is a lot sooner
- Enchanted druid dagger “heal” now only works for Druids
- Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
- Prevented changing faces (e.g. for Barkeeps, Innkeepers)
- School of Farsight identify item dialogue fixed
- Deactivated voiceover for female house owners
- Fixed witch battle sound samples
- Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
- Hylailan Fire is now a ranged weapon
- Pirate cave fixed open door blocking movement
- Missing battletexts in pirate cave fixed
- Fixed magic staff loses enchantment when lost and then picked up with “take all”
- Various text placeholders fixed
- Various double icon displays on minimaps fixed
- Fixed close window at the blacksmith
- Fixed various clipping errors in towns
- Fixed time bug after camps without battles
- Fixed item info window (grey font color, item descriptions sometimes too long)
- Fixed initiative base display in characterscreen
- Fixed shifted voiceovers for second unicorn encounter
- Pause travel button deactivated on leaving town fixed
- Fixed several Thorwal sounds
- Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
- Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
- Camp treat sickness endless loop fixed
- DLC FtG: Baerhag-Quest-Bugs fixed
- DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
- DLC FtG: Forest Abvenenum fixed
- DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
- DLC OD: Dungeonexit Groenvelden fixed
- Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
- Modding: Movement point progression configurable (globalsettings/system/movement)
- Modding: Adding of new talents enabled
- Modding: Globalsettings/character is now modable additively (so far: only completely)
Update March 11th: Made some minor bugfixes:
- Zerif Battle repeatable on victory fixed
- Missing (and blurry) Blacksmith (in inside view) fixed
- Blurry Healer fixed
- Mixup on Baerhag Clan genders fixed
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