The Overrun expansion is now live!

Date: Sat, 15 Feb 2025
ROM: Extraction Game Banner
Genre: Action, Indie
Developer: First Contact Entertainment
Release Date: Wed, 07 Dec 2016



Heads up Extractors!

We’re excited to announce that the first content expansion for ROM: Extraction is now live! Overrun is a whole new level for players to master, featuring several crazy new twists on VR gameplay.

After narrowly escaping the attack on the chamber, your journey to the escape pods continues through the depths of the extraction vessel. The ship has been overrun! Systems are malfunctioning, and now you must face new enemies on the lower levels of the ship and escape to the planet surface with your life.

New Features:


  • Experience increased intensity in this continuation of the ROM story
  • Battle against enemies in dynamic, interactive locations
  • Enemies exhibit new, highly dangerous behaviors
  • Use the environment to your advantage--be on the lookout for destructibles
  • New leaderboards for each game mode
  • Featuring the track “Kill Room” by drum & bass duo Delta Heavy


And of course...the EOS-15!


  • A brand new two-handed plasma rifle with orb-launching capabilities
  • Grab the EOS-15 when you shoot the floating gun power-up token
  • Use the EOS-15 to “Launch, Slow, Shoot”--a new twist on the core game mechanic that gives you an orb-launching, auto-firing weapon of destruction
  • When “jumpers” are in close proximity, use your pistol or EOS-15 to pop off their heads!


Full Patch Notes:


  • New level - Overrun
  • Audio volume adjustment
  • New music - “Kill Room” by Delta Heavy
  • Updated animation sets
  • New Hit reaction animations
  • New Fire stance animations
  • EOS-15 two-handed rifle via power up token
  • Robot head decapitation of jumpers
  • Jumping suicide-robot AI type (beware!)
  • Updated front end environment
  • New leaderboard for Overrun level
  • Widescreen output for better recording/streaming (when social screen is disabled)
  • Improvements in framerate optimization—in ROM’s graphical settings, users can opt for MSAA instead of TAA (Temporal AA), increasing GPU frame time by 25%. MSAA bringing additional crispness to the rendering.

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