Horizon Summer 2023 update
Author: indiefoldcreator
Date:
Fri, 15 Sep 2023
Game: Horizon
Horizon Summer 2023 update
August 28
Some of you may be asking why an update now?
Over the years some features were requested many times while some bugs, minor ones may be but that nonetheless came to our attention.
And while we have been very busy working on the successor of Horizon it was always in the back of our mind to do another update to our beloved game.
So this is Part I, the gameplay affecting update for everyone. There will be a second part, an optional pack, more on that as soon as we have it ready.
What's new
. Research speed - can now be customized in play settings at the start. This will allow you to play with different progression speeds and allow for more diverse gameplay, overwriting the default settings
. Fighter Control - fighter squadrons can now be toggled between manual and automated control in combat. The setting is found in game options
. Ship initiative - can now be toggled off to allow each side to take their turn based on faction (whole side plays then the other instead of based on individual ship initiative). The setting is found in game options
Optimizations
. Ship Textures have been further optimized, primarily useful for handheld or tablet devices
Fixes
. Fighters will hover normally, a small glitch was causing them to move too fast while hovering
. Ship selector size will now adjust to the ship size
. Some ship thrusters that weren't showing were fixed (note: not all ships have visible thrusters)
. Non-combat ships are no longer able to be selected (to take control) by clicking on them in combat since they always try to retreat
. Surrendering to another race will no longer display earth destroyed (when playing as humans)
. Sector preview mode will no longer show ship scans by default. You can still hold-down shift to scan
. Continue game from the main menu will no longer be available for incompatible (higher) version saved game files
. Nebulae on background during combat is now slightly less translucent to make things less noisy and make foreground units easier to see
. Unit Movement grid in combat should be sharper and clearer now at all zoom levels
. Added tooltips to Ship Designer to make it easier to understand why certain components wouldn't be available (incompatibilities, limits, etc)
. Combat unit Movement and Power values are now shown in digits on the bars
. Some UI elements in other translations
. Some minor grammatical typos
. Other minor fixes
Removed
. Option to toggle off the Instanced Combat Manager, as this was the default and only recommended setting
August 28
Some of you may be asking why an update now?
Over the years some features were requested many times while some bugs, minor ones may be but that nonetheless came to our attention.
And while we have been very busy working on the successor of Horizon it was always in the back of our mind to do another update to our beloved game.
So this is Part I, the gameplay affecting update for everyone. There will be a second part, an optional pack, more on that as soon as we have it ready.
What's new
. Research speed - can now be customized in play settings at the start. This will allow you to play with different progression speeds and allow for more diverse gameplay, overwriting the default settings
. Fighter Control - fighter squadrons can now be toggled between manual and automated control in combat. The setting is found in game options
. Ship initiative - can now be toggled off to allow each side to take their turn based on faction (whole side plays then the other instead of based on individual ship initiative). The setting is found in game options
Optimizations
. Ship Textures have been further optimized, primarily useful for handheld or tablet devices
Fixes
. Fighters will hover normally, a small glitch was causing them to move too fast while hovering
. Ship selector size will now adjust to the ship size
. Some ship thrusters that weren't showing were fixed (note: not all ships have visible thrusters)
. Non-combat ships are no longer able to be selected (to take control) by clicking on them in combat since they always try to retreat
. Surrendering to another race will no longer display earth destroyed (when playing as humans)
. Sector preview mode will no longer show ship scans by default. You can still hold-down shift to scan
. Continue game from the main menu will no longer be available for incompatible (higher) version saved game files
. Nebulae on background during combat is now slightly less translucent to make things less noisy and make foreground units easier to see
. Unit Movement grid in combat should be sharper and clearer now at all zoom levels
. Added tooltips to Ship Designer to make it easier to understand why certain components wouldn't be available (incompatibilities, limits, etc)
. Combat unit Movement and Power values are now shown in digits on the bars
. Some UI elements in other translations
. Some minor grammatical typos
. Other minor fixes
Removed
. Option to toggle off the Instanced Combat Manager, as this was the default and only recommended setting
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