New Engine and Update Hiatus

Date: Sat, 22 Feb 2025
Game: Sirius
Sirius Game Banner
Genre: Action, Adventure, Indie, Simulation, Early Access
Developer: Digital Dawn Studios
Release Date: Mon, 01 Jun 2015
Hello Everyone,

Today we are announcing that all future updates for Sirius Online are now on hiatus while the game is move to Unreal Engine. There are many reasons for this as Dex will explain below, but we are confident that changing to Unreal Engine will make Sirius Online even better than ever!

If you have any questions, please ask them in the comments below and we'll answer as soon as possible. Remember that Dex is the sole developer of Sirius, so development will take time, but will always be the highest quality content and improvements. Thank you all for playing and supporting Sirius Online and we hope that you continue to do so in the future.



Hello Players,

Sirius is currently based on a very old Engine called Blitz3D. We extended and exceeded the lifetime of thin engines by over a decade, with it featuring technically impossible feats, like godrays, glow and gaussian blur. But one can only go so far until you hit a wall. This wall has been reached. Blitz3D only supports up to 2GB memory, with it starting to drop assets and performance beyond the 1.6GB mark. With all the new features that have been coming recently, I had to cut down some other assets from the game (like taking down 33% of the AI Chatter) and severely crippling a few textures. DirectX 7 is way past its predicted Lifetime and it is time to acknowledge that, even for an oldtimer like me.

The Engine behaviour is neither satisfying nor futureproof and so I faced the decision of "making it work somehow" and cancelling 1.3 and get to learn another Engine. For me, any other modern Engine is a brand new way of writing and assembling code and assets. So I need some time to work myself through the tutorials, make some smaller games to get accustomed to the Engine and learn the ins and outs of it. This obviously may take longer than expected, so I will try to keep you up to date with progress reports once a month and maybe some screenshots.

What this not means is that Sirius will End now, but much rather get a larger hiatus in terms of content updates. I will supply bugfixes and QoL updates to the Blitz3D Version until the new Engine powered Version is ready to take over, but for now, the update frequency will drop further down. If you feel like supporting the Porting, consider adding some of your hard earned income to the pool in the Patreon: https://www.patreon.com/vDex. This might even enable me to hire additional coders to get the port done faster. This, however, is entirely optional.

Write your comment!