ZeroSumGames: Developer's update (Patch Notes 1.13)
Author: indiefoldcreator
Date:
Mon, 06 Mar 2023
Game: StarDrive
- Fixed Heavy Siphon beam to have the buff from last patch
- Ships with supply bays will no longer resupply other ships with supply bays
- Shamelessly stole ThomasGideon's arc art
- Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up
- Changed arcs and shields in the shipyard to always draw over the ship module textures
- Troops now spawn from planets in freighter class vessels rather than scout class vessels
- Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot
- Planetary Gravity wells are now a vanilla rule
- Subspace projectors and home territory now negates gravity wells
- Planetary shields get a large HP buff; planetary shield regen reduced to 1 per turn
- Changed the freighter algorithm to be more efficient when supplying planets in need of food
- Added the ability to spawn new random resource items on planets by planet type. For instance, Crystal clusters on a Barren planet, etc.
- Added new star types (green, blue, orange, etc)
- Further tweaked the freighter algorithm to be more efficient
- Added French localization
- Fixed an issue where the AI would keep building projectors to colonies it has lost
- Added support for broadside weaponry. Some weapons can be rotated using arrows keys.
Modding
- Added a tag to XML to allow for shields to recharge during combat (
)
- Added support for Flags in the Mod Manager
- Added support for custom video files to be managed by the Mod Manager (when designing a race, put
true in the EmpireData file. The video will then play from YourMod/Video instead of Content/Video)
- Clearing a mod with the mod manager will now uninstall anything it added to the Content Folder.
- Added support for custom music on the main menu
- Added support for Flags in the Mod Manager
Write your comment!