Last patch before final release tomorrow is live!

Date: Fri, 13 Dec 2024
Zenzizenzic Game Banner
Genre: Action, Indie
Developer: bitHuffel
Release Date: Thu, 23 Jul 2015
Hi all,

Here's a quick announcement listing the patch notes for this final patch before release. It mostly covers small fixes, nothing too major, but all to ensure that we have a smooth launch with a solid version of Zenzizenzic tomorrow! Read on for the full notes.

Also, I will be regularly streaming Zenzizenzic over the next few days and handing out Steam keys over at Twitch.tv! Be sure to follow and come hang out when you get the chance.

Global:

  • Fixed issue with movement speed when gamepad and keyboard controls are mixed.
  • Fixed issue with Exit button from Main Menu not responding.
  • Mouse cursor settings in Options works again.
  • Screenshake now stops when in Pause menu.
  • Few issues with Leaderboard statistics not being called are fixed.
  • When screenshake is on max it no longer breaks the camera.
  • Removed feedback buttons from the interface.
  • Fixed issue with menu item growing in size when collided with.
  • Increased distance between name and score in Leaderboards displays to give more space for longer names and added cut-off points for the tighter Leaderboard displays.
  • Fixed an issue with shortcut icon resizing on desktop.
  • Freshened up Loadingscreens.
  • Added videos for different weapons to the Weapon Selection.


Classic:

  • Fixed bonus level 1 as when the player was standing still the colliders on the walls weren't getting triggered.


Macro:

  • Added Macro achievements.
  • Adjusted the points popups from killed enemies in Macro to be a bit larger and longer lasting.
  • Made the boss in level 3 slightly easier.
  • Fixed an issue with the score overview display being misaligned.
  • Adjusted a few enemies in level 2.
  • Increased spawn rate of enemies starting at level 1.


Thanks and see you on the leaderboards!

Best,
Ruud Koorevaar - developer of Zenzizenzic

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