1.0.4 Patch Released
Author: indiefoldcreator
Date:
Sun, 01 Oct 2023
Game: Project AURA
Greetings Community!
We are bringing to you a new patch today where we hope all the issues during the game launch are finally gone! We invite you to continue reading for details:
The Russian language has been updated and tutorials are now fully localized.
• There is a new option available in the setup menu for low/high level of details. Where by default it is high, setting it in low won’t render decorative elements like the underwater roads, hub stations, transport gears. This may save a few FPS if you prefer to gain in fluency for low spec computers.
· The quest bar progress that indicate the time left to be completed, will be now shown in red when it is close to expire.
• Magenta Innovation points produced by ships has slightly lowered.
• Affinity and your colonists' demand quests will now reward you also with some cash.
• Demand quests by colonists will be a bit more frequent while going neutral.
• Invention technology becomes a conventional technology (it was core before). With this technology, your Corporation Buildings can transform Core-Investigation Documents of their color into Core-Invention Docs.
• Infra promotion, Demoralization and Infiltration threats lasts longer now to be resolved.
• The daily morale waste in Ultra difficulty has been reduced from 5 to 4.
• The transport system in the colony (lights, packets being sent, mechanism spinning) has been optimized.
• We found the log system was, under some circumstances, producing an fps drop and freeze.
• There was an issue when clicking on items in the Log not being highlighted in the Inventory.
As always, thanks for reading, and we keep listening for feedback ;)
We are bringing to you a new patch today where we hope all the issues during the game launch are finally gone! We invite you to continue reading for details:
Translations
The Russian language has been updated and tutorials are now fully localized.
UI
• There is a new option available in the setup menu for low/high level of details. Where by default it is high, setting it in low won’t render decorative elements like the underwater roads, hub stations, transport gears. This may save a few FPS if you prefer to gain in fluency for low spec computers.
· The quest bar progress that indicate the time left to be completed, will be now shown in red when it is close to expire.
Balancing
• Magenta Innovation points produced by ships has slightly lowered.
• Affinity and your colonists' demand quests will now reward you also with some cash.
• Demand quests by colonists will be a bit more frequent while going neutral.
• Invention technology becomes a conventional technology (it was core before). With this technology, your Corporation Buildings can transform Core-Investigation Documents of their color into Core-Invention Docs.
• Infra promotion, Demoralization and Infiltration threats lasts longer now to be resolved.
• The daily morale waste in Ultra difficulty has been reduced from 5 to 4.
Optimizations
• The transport system in the colony (lights, packets being sent, mechanism spinning) has been optimized.
• We found the log system was, under some circumstances, producing an fps drop and freeze.
Bugs
• There was an issue when clicking on items in the Log not being highlighted in the Inventory.
As always, thanks for reading, and we keep listening for feedback ;)
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