Letter Quest Update

Date: Mon, 22 Apr 2024
Letter Quest: Grimm's Journey Game Banner
Genre: Casual, Indie
Developer: Bacon Bandit Games
Release Date: Thu, 20 Nov 2014
Hi everyone!

So far it seems like everyone has really been enjoying Letter Quest, and that is so great to hear! A huge thank you to everyone that has helped out by pointing out issues, missing words/incorrect definitions, and helping to solve problems - you guys (and girls!) are awesome!

I just released an update, see below for details!

Changes:



  • Added over 200 new words to the dictionary
  • Updated incorrect/weird definitions of almost 300 words in the dictionary - thanks to everyone that pointed these out!
  • Whenever at the pile of gems at the end of each stage, the bottom-right panel explains that you earn more gems by spelling longer/better (more rare letters) words since this wasn't made clear before
  • Added details about the bronze, silver and gold icons on letters to the center tile's help icon
  • Grimm and Rose now flash colors much more slowly (and less harshly) when low on health, since the frequency of the flashing was causing issues for people with epilepsy (sorry about that, please let me know if it's better now!)
  • Changed description for "healing item" for the in-battle merchant to be "bacon" to avoid confusion
  • Changed the description for achievements and quests for merchant items to specify "merchant items in-battle" to avoid confusion - these items must be purchased from the merchant that is encountered during battle, not from the main shop in the menus
  • Lowered requirement for "spell 5000 words" achievement to "spell 3000 words" since 5000 was much too high - looked at global achievement stats and leaderboards to figure out what a fair value would be. Thank you to everyone that participated in the discussion that led to this decision!
  • As detailed at the end of the announcement, replaced two of the letter tiles with easier-to-read fonts


Bug fixes:



  • Fixed bug where sometimes toggling between windowed and fullscreen with the hot-key wouldn't properly update the in-game UI for the selected resolution
  • Fixed bug where attempting to equip a book when all unlocked slots were already filled would show a dark overlay that only covered part of the screen - now it correctly covers the entire screen
  • Fixed bug where the click handling for "click to continue" popups didn't cover the whole screen sometimes, so clicking near the screen edges wouldn't do anything
  • Fixed crash bug where leaving a battle while at the in-battle merchant and then pressing TAB, SPACE, or ENTER would cause the game to crash


Also, some people were having issues with the readability (or lack thereof) of a few of the letter tile sets, so two of them have been updated:

Pine Tiles Before:



Pine Tiles After:



Future Tiles Before:



Future Tiles After:



I hope those seem more readable/usable!

That's it for this update! Stay tuned for more!

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