Frozen Fire Update

Date: Thu, 29 Feb 2024
The Story Goes On Game Banner
Genre: Action, Adventure, Casual, Indie
Developer: Scarecrow Arts
Release Date: Fri, 02 Mar 2018
Journey into the frozen inferno in this latest update to The Story Goes On! On top of the addition of the 6th “Frozen Fire” world, we have also added numerous additions to the game, both enhancing the performance, and overall progression of the game. With new graphics, new soundtracks, new items, and more, this is surely one to check out!

Major Changes:


The story goes on once more!
You can now travel further along the maze with the addition of the Ice and Fire floor packed with a new set of enemies and environment.

The game now takes up half the previous disk space since last patch!
With some compression magic and clever reusing of resources the game now uses half the disk space. And we still managed to fit in all new content!

Foster and Sprout can now be found in the maze!
Both now have unique content, puzzles and achievements for unlocking them. If you already had them unlocked you are given the option to lock them again to check out the new content.

You can save and exit the game in the shop to be resumed later!
Note: this is NOT a checkpoint. Loading the save will delete it.

New animations for all characters and new graphics.
As always with a new version, we update graphics all around!


Game Changes:



  • You can now exit all menus with escape or back.
  • Revamped the Audio system. Music can now be muted and is not awkwardly cut off. Muting everything no longer creates micro sounds.
  • Revamped the HUD.
  • Keys now stack on the HUD.
  • Death animations for all characters.
  • You can now push items outside the room and they’ll be in the next room.
  • Scrolls are now timer based.
  • Scrolls can now be dropped and replaced with other scrolls, with their timers stored individually.
  • Frizzbee now works against all enemies.
  • Implemented our lord and savior, a glorious trifecta of pets.
  • Faded the HUD in large rooms for more vision.
  • Walls are now drawn in 3 dimensions.
  • Help I’m trapped in a patch note facto-
  • Attacks are now more reliable and always deal the same amount damage.
  • Ammo is now bound to a weapon individually and all items now have a
  • unique max ammo capacity.
  • Sprouts bombs now create a domino effect with multiple bombs.
  • Unique entrances to warn about minibosses.
  • Money now follows you too the next room.
  • Nerfed the damn harpies.
  • The dark forest now has more rooms!
  • The forest now has less rooms!
  • You can now have two potions in your inventory.
  • The scythe now cuts grass, because it’s a scythe.


Bug Fixes:



  • New internal item system, making items less glitchy overall.
  • Remade the way images are handled to reduce cpu usage.
  • Bushes now properly collides with everything.
  • Fixed a rare frizzbee crash.
  • Fixed crash when exiting options menu using escape.
  • Birds no longer break the sound barrier.
  • Fixed bug where map wouldn’t clear when switching floors on certain devices.
  • Fixed bug where dots would appear on map for every room on certain devices.
  • Shop guy no longer gets in your face about how you can buy a dash.
  • Fixed rare crash with x-ray goggles.
  • Items now properly show up on map.
  • The Pumpkin now registers as a collected item in the item screen.
  • The map no longer show duplicate trees if the first room in the maze is a big room.
  • The game now pauses if it is out of focus or the steam overlay is up.
  • Enemies will no longer spawn in your face.
  • Enemies will no longer get stuck outside the game area.
  • Powerups no longer stop drawing when doing animations.
  • The feather no longer bails if you stay in the menu for too long.
  • Huge rocks now have proper collision and breaks with bombs.


And lots more subtle/balancing changes!

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