When in cover don't forget to "Shatner"!
Author: indiefoldcreator
Date:
Sat, 13 Jan 2024
Game: Bit Odyssey
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Gamesare
Release Date: Tue, 20 Jan 2015
Developer: Gamesare
Release Date: Tue, 20 Jan 2015
New Ground Combat Today I thought I would share a gif of the reworked ground combat in game. The ground combat will now be cover based. The player and his team NPC's will in combat automatically duck next to background cover (Dark gray containers) which are passable and provide less then 100% cover from enemy fire. Foreground containers provide 100% cover but need to be leaped over to navigate. Some foreground containers will be destructible and can pose a threat to you or enemy NPC's when they explode in proximity.
Leaping The leaping mechanic has been introduced to provide some more variety in game, with the addition of foreground and background cover, I wanted foreground cover to also serve as a obstacle. behind one you will auto cover to avoid fire, but you will have to time your leap (Direction and up) to avoid incoming fire.
Shatnering in addition to the leap Mechanic I have added the ability to "shatner". By pressing down and one of the direction either while walking or in cover you can "shatner" a short distance. When "shatnering" you can avoid any fire during combat. One thought I had is limit the ability to "shatner" when in cover only. Let me know your thoughts on how that could effect gameplay in your minds. "Shatnering" can also be used to roll through tight spaces that you cannot walk upright through. If we do decide to use "shatnering" only as means to move through cover, then I will introduce a crawl for tight spaces. Let me know your thoughts.
I hope these additions will add more value and depth to the away missions, I hope to have a new build up before end of the month. Thanks for you support of Bit Odyssey!
http://imgur.com/EpNUQPt
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