ZPG Update - Changelog v1.0.009 - 2017/10/16

Author: From Steam
Date: Fri, 31 Mar 2023
Zombie Playground™ Game Banner
Genre: Violent, Gore, Action, Adventure, Indie, RPG
Developer: stealth.gg
Release Date: Mon, 31 Oct 2016
-----This Version 1.0.009:

-----Major Changes
- Steam Trading Cards are now LIVE!
- Halloween Assets added to game
- New Mission, 'Pumpkin Bombs!' added (at end of mission stack)
- Boss HP Meter added to Janitor
- Final Exam Mission re-tuned
- Janitor Boss Behavior re-tuned
- Ranged weapon damage increased
- Credits Page updated with KS Backers
- Credits Page rewritten to add interactivity
- Updated to newer version of Unity Engine (5.6.3p3)
- Added new particle effect for zombie removal
- Increased resolution of blood particles/texture
- New Occlusion Bake
- New Navmesh Bake
- New Lightmaps Bake
- Added DLC Kill Tickleson V1 (Weapon)
- Added DLC Kill Tickleson V2 (Weapon)
- Added DLC Kill Tickleson V3 (Weapon)
- Added DLC Halloween Headwear
- Added DLC Buckethead (Hat)
- Added DLC Roadblock (Hat)
- Added Moto Helmet (Short/Up)
- Added Moto Helmet (Short/Down)
- Added Moto Helmet (Pony/Up)
- Added Moto Helmet (Pony/Down)

-----Bug Fixes General
- Fix for zombies randomly 'floating' (actually falling)
- Fix parenting of sub-emitters (New Unity thing)
- Make Boss Meter go away when dead
- Force an inventory Manager instance in Equip Screen
- Set Local Player skin to have updateWhenOffScreen enabled
- Change enemy spawns to be directly under AI Vault instead of after instantiation
- Turn off spread on projectiles

-----Known Issues:
- Guns feel as though they favor left side of reticle instead of center
- Missions don’t always synchronize properly for players in coop
- There are positions that players can exploit to kill zombies without danger of getting hurt
- Camera clipping through walls/ceiling
- Mouse pointer pops up in-game (tapping ESC twice is temporary fix)
- Mouse wheel does not consistently scroll in the UI
- Pets can get stuck, bark too much
- Crouched zombies slide toward player w/out using walk anim after spawn
- Some DLC does not remain equipped when exiting/re-entering Equip Menu

-----Please Give Us Feedback/Bug Reports On:
- How do you feel about PvP? Do you want it?
- Would you like to play as a Zombie character?

-----Network Functionality (Beta):
- Is it working? What problems are you having? How are you encountering them?
Brief Explanation of Issue
Where You Encountered It
How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.)
Can you make it happen again?

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