Patch 1 (August 8, 2018)
Author: indiefoldcreator
Date:
Thu, 21 Nov 2024
Game: The Rabbit and The Owl
Hey everyone,
There are bound to be bugs or issues that slip through the cracks, despite how much testing we do internally. In an effort to document things, here are the things we fixed in our first patch!
Note: Previous updates were to correct the tiniest of issues, such as slightly moving a respawn point.
Viewing how people who are unfamiliar with the game solve the levels is incredibly enlightening. However, sometimes we need to fix some things that we notice. Also, we may decide to alter levels in order to fix any unintended solutions that bypass puzzle elements. We still leave the door open to clever solutions.
We have a handful of levels that have been cut from the game before release. We plan to polish them up and release them as part of a free update in the future. These levels should be accessible after you complete the game.
We are also thinking of localizing the game to several languages, starting with Chinese (traditional and simplified). There is no set release date on that yet, but this will be the starting point of localizing into other languages as well.
Please report any bugs or issues you find to the discussion forums or send them directly to contact@formalsheep.com. Thank you!
That's all the patch notes for now. Enjoy!
- Gary
There are bound to be bugs or issues that slip through the cracks, despite how much testing we do internally. In an effort to document things, here are the things we fixed in our first patch!
Note: Previous updates were to correct the tiniest of issues, such as slightly moving a respawn point.
General
- Fixed camera sizing when the credits roll at the end of the game.
- Main menu should now be locked when transitioning between levels (before you could access the menu as things were fading out but then awkwardly be put into the next level abruptly).
- Fixed a looping ambient sound effect.
Achievements
- Previously hidden achievements have been made visible, with the exception of story-related hidden achievements. These remaining hidden achievements will naturally be acquired as you complete the game.
- However, there is one "hidden" achievement that you may or may not get the first time you beat the game, but you can easily get it by messing around in the final level. We consider it story-related, thus it is kept hidden.
- Afternoon Nap achievement no longer incorrectly triggers on dark/night levels.
- "I'm Not Stuck In Here With You..." achievement added.
Levels
Viewing how people who are unfamiliar with the game solve the levels is incredibly enlightening. However, sometimes we need to fix some things that we notice. Also, we may decide to alter levels in order to fix any unintended solutions that bypass puzzle elements. We still leave the door open to clever solutions.
- Level 16: Added prompt to teach how to activate timers for the first time.
- Level 19: Altered the environment by shifting some of it to the right. White timer duration has been reduced, but only because there is an intent to the puzzle that players were bypassing. It should still provide plenty of time. Also fixed a co-op cheese solution.
- Level 26: Fixed a co-op cheese solution by slightly altering the environment.
- Level 29: Altered the environment to fix an unintended solution.
- Minor adjustments to level 20, 21, and 32 for speed runners.
Planned Updates
We have a handful of levels that have been cut from the game before release. We plan to polish them up and release them as part of a free update in the future. These levels should be accessible after you complete the game.
We are also thinking of localizing the game to several languages, starting with Chinese (traditional and simplified). There is no set release date on that yet, but this will be the starting point of localizing into other languages as well.
Bug Reports
Please report any bugs or issues you find to the discussion forums or send them directly to contact@formalsheep.com. Thank you!
That's all the patch notes for now. Enjoy!
- Gary
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