Updated to Version 0.3.0
Author: indiefoldcreator
Date:
Thu, 19 Sep 2024
Game: Interior Worlds
Hi all-
I've updated the release version of Interior Worlds to 0.3.0, which includes the following:
That's about it for now. I ran into a major issue with a few built-in Unity packages becoming corrupted needed for Mac/Linux building, so I lost a lot of progress and time spent on thoroughly testing this update. Fingers crossed nothing bad happens, but if it does, please reach out on the discussion board or the discord.
*** For Mac and Linux versions: please be aware that I had very, very minimal testing with these platforms, so bugs may be present. If these versions are unplayable, please let me know and I will do what I can to try and fix it.
I've updated the release version of Interior Worlds to 0.3.0, which includes the following:
- Added builds for both Mac and Linux platforms.***
- Cleaned up as many geometry seams and holes as I could find.
- Corrected any glitched/breakable "anomalous sightings".
- Added many more decal textures in each level.
- Added animation when hovering/selecting thumbnails on the level select and album screens.
- Added more detailed radar map in the hidden minigame.
- The barrels in the hidden minigame now properly EXPLODE!
- Added individual breakdowns of secrets needed/found when hovering over level thumbnails.
- Added retroactive unlocking of "Conspiracy Report" if you already found all 25 secrets.
- Added a couple more hidden "anomalous sightings".
- Fixed an issue that allowed you to unlock the airport alleyway gate with the silver key.
- Moved the arcade gate button to the inside of the PC Repair store.
That's about it for now. I ran into a major issue with a few built-in Unity packages becoming corrupted needed for Mac/Linux building, so I lost a lot of progress and time spent on thoroughly testing this update. Fingers crossed nothing bad happens, but if it does, please reach out on the discussion board or the discord.
*** For Mac and Linux versions: please be aware that I had very, very minimal testing with these platforms, so bugs may be present. If these versions are unplayable, please let me know and I will do what I can to try and fix it.
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