Recent updates to Tower Wars
Author: indiefoldcreator
Date:
Tue, 05 Sep 2023
Game: Tower Wars
Since our last announcement, we've released several updates to the game. Here is a round-up of this month's changes!
Design Changes:
Bugfixes:
Known issues:
Change log
Design Changes:
- Tier I and Tier II units now grant a gold bounty of 50% of their construction cost. This is intended to make the the early stages of the game a little more forgiving of mistakes, and help the losing player rebound.
- Multiplayer games (Ranked and Unranked modes) now have a randomly increased starting pool of gold and Battle Points. This gets you to the interesting part of each game quicker, and should get us away from a tired old build order formula. You can read more extensive commentary on this forum post.
Bugfixes:
- Fixed a bug with keys or mouse buttons getting "stuck" in an inverted state where pressed = not pressed, and vice versa.
- Decompression errors in PNG files no longer automatically quit the program. This will hopefully make TW more tolerant to corrupted PNG files.
- Network communications with our servers are now more fault-tolerant and should fail more gracefully, and are less frequent and shorter in duration. This will hopefully reduce freezing behavior due to server load, and due to poor internet service.
- Disabled an unused and broken screenshot feature which seems to have somehow unintentionally triggered on one user's game. This has no effect on Steam screenshots -- those still work.
- Casualty Creek: fans and hammers orient correctly on the blue side.
- Casualty Creek: collision fixes to stop units from getting stuck or falling through the map.
- GUI: Tower update UI, upon opening, now properly refreshes to the currently selected tower.
Known issues:
- Casualty Creek: fan wind visual effect seems to blow in reverse in some locations. Please note that the gameplay effect of the fan still works correctly. It's a subtle bug in the visuals only.
- In any update, there is a small chance of files failing to download properly. If you have any trouble, please Verify Integrity first before reporting a bug.
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