Game Tycoon 2, major update to final 1.0 released & leave Early Access!
Author: indiefoldcreator
Date:
Fri, 01 Mar 2024
Game: Game Tycoon 2
Game Tycoon 2, major update to final 1.0 released! Also the game leave Early Access!
Patch notes below.
- there will be a box if a System will be taken from the market soon
- balancing of the complete game
- lot of statistic for each product
- there will be shown now the headlines for contracts or my contracts
- taxes of earnings at the end of the yes was added and integrated into the balance
- when fired freelancer, they will not get any more money and are directly out
- in the market magazine there will be shown now the popularity of the systems next of the popularity of the genres
- the price of games can be changed after the release in the stock
- an information was added in the stock area, for which price stocks was bought
- when earn money with stocks, 25% of the earning will be paid for taxes
- earnings done with licensing's should be displayed in the balance
- there is now an info, for which system the concept/game is
- some genres now have dependencies
- developers will be getting older and have motivations
- the up-to-date state of own developed engines can be seen now in the PC
- some additional helptexts was added
- later in the game (starting in year 2000) new employees can be hired in the PC too
- the designer-couch has magic functions :)
- in the year 2000 there appear now a message with the news
- there is a text, if you leave the stock-exchange with your company, after your stock was taken from the stock-exchange
- the new features was added to the tutorials
- the passbook at the bank has now various interests per month which can raise or drop
- the volume of other stock-market companies changes now
- there will be a text, after a game was release via the online-server
- if pause-button is active, it flashes now
- games can be sold cheap within six month, if they was not sold before (maybe when produced wrong)
- in the advertising agency there can be shown a market overview of the opponents
- added the last two achievements
- when I close an advertising agreement for one game, I can't do it for another one
- the text for bring the company to the stock market wasn't complete
- when I want to submit a game for a publisher, there wasn't a text if the quality is too low
- games which was released online, will not displayed in the magazine
- sometimes the system was not displayed in the magazine
- after won mission 19, the finish-screen wasn't shown
- when try to reproduce a game with different systems, no systems will be shown
- in the large office the door for the server-room will still be displayed
- after bought the large office and resume the game, it can't be entered and must be bought new
- when played until 1986, then try to start a new game and choose 1985. Then I start in 1984
- the last patch can be done multiple times
- sometimes I can't go back with right click after entering the game store
- sometimes when start a new tutorial some old texts of the advisor will be displayed
- when having a better reputation of 75% in mission 13, the mission is finished directly
- in some situations when entering the menu or the map in the tutorials and go back I can't go on with the tutorials
- the stock exchange doesn't work properly
- after played one year the balance can be chosen when click on the rack on the desk
- the balance should be shown on the last day of the year
- personal costs will not increased after adding platforms/systems or beta-phase to the project
- the employee motivation drops to 0. There's no difference if I spent more holidays and so on
- the balance should be shown only until 1980, when scroll them back
- there should be a space between long names and the age on the bulletin board
- the game can be launched multiple times
- the name of the server room will not be shown in the upper info area
- the year of the exhibition isn't correct in the advertising menu
- an icon is missing on the project-board, if there will be developed an engine
- some graphics does have bad textures
- the plant in the law area was cropped
- the option to buy the large office will not disappear
- in the last month of a year there are no balance movements, so no costs and no earnings
- the price for the engines should be changed with more steps or set detailed
- system and title should be played in a separate field in the magazine
- the big trophy will be shown through the announcement box when rotating
- there is no text, when the concept was finished
- the box of the help-text should be a bit larger
- exhibitions in the USA will be booked without exception
- when negotiate a contract too often, it will be deleted. When try to negotiate the new chosen one, I must choose it again
- the screenshot was not shown clean with the edges in the magazine
- the tutorial dialog window overlaps the pop-up info window
- compilations should only be done with games for the same systems
- after updating the server (technology or virus scanner) it should be up-to-date for awhile
- after re-enter the project-board the current year should be chosen
- too long genres in the upper info-area will be breaked into two lines
- the speech bubble should be a bit smaller
- calculator should be displayed a bit lower
- too long publisher names in the stock will be breaked into two lines
- number of bugs changes after load/save games
- in the production some texts will not be displayed
- only games in already reached years in endless mode can be started
- not each year at the there will appear a balance
- the check will be shown over long names on the production table. All checked items will be shown now with a green background
- when be with the company at the stock market and the stock was delisted, another stock was displayed with the amount of owned stocks of the own
- developer didn't get retired with 68
- after I played a long game, it occur, that I can't resume a game and I get the message, that the save-game is old
- I want to research some features but I get the message, that I must first research other technologies. But there are no more
- later in the game there was only distribution contracts for PC or all systems
- texts in the options are missing
- on some older games in the magazine, there will not be shown any ratings or details sometimes
- at the server only one game can be chosen in the online-publisher menu
- in the passbook it should be possible to pay in larger values faster
- after see the exhibition icon on the map and start a mission, the icon on the map was visible all the time
- in some lists it is not clear, which item was chosen
- an info is missing, when games was released
- when developer have poor satisfaction and leave the company, they are still in the project and work
- online lists are not marked clear
- if I add short before the start of the beta-phase more developer, the game is finished
- from year 2002 to 2004 only three systems will be shown in the market magazine
- on the release-boxes the title isn't in the middle
- if I develop a game and I am in the project-board and delete all developers, the project is on demand, but the beta-start is still there
- the last message in the log is cropped
- the patch button can be used even if there was released the content patch
- money done with cheats should only be displayed when cheats was used :)
- the goals of mission 4 and 10 was changed a bit
- engines have now a maximum price and the sales are more balanced
* save-games from earlier versions are not compatible
Patch notes below.
Main features added in this version:
- there will be a box with each released game, which shows the rating of the game and a picture- there will be a box if a System will be taken from the market soon
- balancing of the complete game
- lot of statistic for each product
New:
- charts can be viewed now for one, six and twelve years- there will be shown now the headlines for contracts or my contracts
- taxes of earnings at the end of the yes was added and integrated into the balance
- when fired freelancer, they will not get any more money and are directly out
- in the market magazine there will be shown now the popularity of the systems next of the popularity of the genres
- the price of games can be changed after the release in the stock
- an information was added in the stock area, for which price stocks was bought
- when earn money with stocks, 25% of the earning will be paid for taxes
- earnings done with licensing's should be displayed in the balance
- there is now an info, for which system the concept/game is
- some genres now have dependencies
- developers will be getting older and have motivations
- the up-to-date state of own developed engines can be seen now in the PC
- some additional helptexts was added
- later in the game (starting in year 2000) new employees can be hired in the PC too
- the designer-couch has magic functions :)
- in the year 2000 there appear now a message with the news
- there is a text, if you leave the stock-exchange with your company, after your stock was taken from the stock-exchange
- the new features was added to the tutorials
- the passbook at the bank has now various interests per month which can raise or drop
- the volume of other stock-market companies changes now
- there will be a text, after a game was release via the online-server
- if pause-button is active, it flashes now
- games can be sold cheap within six month, if they was not sold before (maybe when produced wrong)
- in the advertising agency there can be shown a market overview of the opponents
- added the last two achievements
Fixed:
- problems with release online-games- when I close an advertising agreement for one game, I can't do it for another one
- the text for bring the company to the stock market wasn't complete
- when I want to submit a game for a publisher, there wasn't a text if the quality is too low
- games which was released online, will not displayed in the magazine
- sometimes the system was not displayed in the magazine
- after won mission 19, the finish-screen wasn't shown
- when try to reproduce a game with different systems, no systems will be shown
- in the large office the door for the server-room will still be displayed
- after bought the large office and resume the game, it can't be entered and must be bought new
- when played until 1986, then try to start a new game and choose 1985. Then I start in 1984
- the last patch can be done multiple times
- sometimes I can't go back with right click after entering the game store
- sometimes when start a new tutorial some old texts of the advisor will be displayed
- when having a better reputation of 75% in mission 13, the mission is finished directly
- in some situations when entering the menu or the map in the tutorials and go back I can't go on with the tutorials
- the stock exchange doesn't work properly
- after played one year the balance can be chosen when click on the rack on the desk
- the balance should be shown on the last day of the year
- personal costs will not increased after adding platforms/systems or beta-phase to the project
- the employee motivation drops to 0. There's no difference if I spent more holidays and so on
- the balance should be shown only until 1980, when scroll them back
- there should be a space between long names and the age on the bulletin board
- the game can be launched multiple times
- the name of the server room will not be shown in the upper info area
- the year of the exhibition isn't correct in the advertising menu
- an icon is missing on the project-board, if there will be developed an engine
- some graphics does have bad textures
- the plant in the law area was cropped
- the option to buy the large office will not disappear
- in the last month of a year there are no balance movements, so no costs and no earnings
- the price for the engines should be changed with more steps or set detailed
- system and title should be played in a separate field in the magazine
- the big trophy will be shown through the announcement box when rotating
- there is no text, when the concept was finished
- the box of the help-text should be a bit larger
- exhibitions in the USA will be booked without exception
- when negotiate a contract too often, it will be deleted. When try to negotiate the new chosen one, I must choose it again
- the screenshot was not shown clean with the edges in the magazine
- the tutorial dialog window overlaps the pop-up info window
- compilations should only be done with games for the same systems
- after updating the server (technology or virus scanner) it should be up-to-date for awhile
- after re-enter the project-board the current year should be chosen
- too long genres in the upper info-area will be breaked into two lines
- the speech bubble should be a bit smaller
- calculator should be displayed a bit lower
- too long publisher names in the stock will be breaked into two lines
- number of bugs changes after load/save games
- in the production some texts will not be displayed
- only games in already reached years in endless mode can be started
- not each year at the there will appear a balance
- the check will be shown over long names on the production table. All checked items will be shown now with a green background
- when be with the company at the stock market and the stock was delisted, another stock was displayed with the amount of owned stocks of the own
- developer didn't get retired with 68
- after I played a long game, it occur, that I can't resume a game and I get the message, that the save-game is old
- I want to research some features but I get the message, that I must first research other technologies. But there are no more
- later in the game there was only distribution contracts for PC or all systems
- texts in the options are missing
- on some older games in the magazine, there will not be shown any ratings or details sometimes
- at the server only one game can be chosen in the online-publisher menu
- in the passbook it should be possible to pay in larger values faster
- after see the exhibition icon on the map and start a mission, the icon on the map was visible all the time
- in some lists it is not clear, which item was chosen
- an info is missing, when games was released
- when developer have poor satisfaction and leave the company, they are still in the project and work
- online lists are not marked clear
- if I add short before the start of the beta-phase more developer, the game is finished
- from year 2002 to 2004 only three systems will be shown in the market magazine
- on the release-boxes the title isn't in the middle
- if I develop a game and I am in the project-board and delete all developers, the project is on demand, but the beta-start is still there
- the last message in the log is cropped
- the patch button can be used even if there was released the content patch
Changed:
- in the list on the upper left the buttons should be still there even the lists was expand or not- money done with cheats should only be displayed when cheats was used :)
- the goals of mission 4 and 10 was changed a bit
- engines have now a maximum price and the sales are more balanced
* save-games from earlier versions are not compatible
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