SHATTERED APOCRYPHA
Author: indiefoldcreator
Date:
Sun, 11 Dec 2022
Hello everyone! We’re so happy to see you again.
This is possibly the last content patch notes we’ll ever make, so we particularly wanted to thank you again for all the support, presence and feedback you blessed us with.
This patch notes is happening entirely thanks to you ♥
And to celebrate, we decided to go for a big 35% off for the week! 🥳
We’ve been working on this update since last February, thanks to all the feedback we’ve got, mostly regarding the lack of diversity with the ennemies. We made new patterns, new FX and basically new foes to inhabit Hypnos, so we hope you’ll like them :D
(A little hotfix is already planned for tonight, but you shouldn't even see the difference! Just to let you know it's be normal if you see a new little something to download in an hour or so.)
ADDITIONS:
• Basic ennemies now have special capacities!
• Spellcasters!
• Healers!
• More lore unlocked after defeating the Watchers
• More lore unlocked after defeating the Demiurges
• New post process for the visual render
• An additionnal bastion
• A new camp in the Ancient Lands
• More environmental narrative ♥
CHANGES:
• A whole new tutorial!
• Total rework of the Transcendance ending
• The angle for backstabbing is more permissive
• Limbo Wells are more visible, you can’t miss them no more !
• Foes can now hear you approaching, you have to walk slowly to surprise them
BUGFIX:
• Andras’ kick can no longer cause the game to be slowed down at respawn
• Jugulus’ spells no longer keep on going after the Wanderer’s death
• Oph stopped shrinking some of the weapons (admit it, it was fun though)
• The hitboxes of the blades traps in Jugulus’ castle have been reduced
• We added a little cooldown on the perfect parry so it can’t be spammed
• The Cross spell sometimes didn’t apply its damage
• The grenades you sent back to their launcher can no longer hurt you
• The Sword of Remembrance couldn’t be unlocked in German
• Hitboxes of the brambles have been fixed
• Various fixes of the video options menu
• AI are less passive, be careful !
• The hitboxes of the Legionaries’ strikes have been refined
• Few fixes of level art
As always, don't hesitate to let us know what you think of it all :D
Want to chat with us?
• Join our wonderful Discord ♥
• Website
Thanks a lot, and, well...
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