New Game update and info
Author: indiefoldcreator
Date:
Sun, 12 Jan 2025
Game: You Have 10 Seconds 2
Hi everyone, thanks for all your interest and questions about my next game! I'm glad people are looking forward to it.
As far as how it's going, the gameplay of the main story is nearly done. I just have one more area to design, and then I can start working on boss battles and polishing out everything.
Then after that I'm moving on to make an entire aftergame section which depending on your skill level with puzzle platformers, could be even longer than the main story mode of the game.
To answer some questions, the game could take you anywhere from 2-6 hours to 100% depending on your skill level, whether or not it's your first time playing, whether or not you're speedrunning ect. But for a normal, first playthrough expect it take to around 4 to 6 hours to complete.
It has multiple endings depending on what you do during certain sections of the game, and has an entire storyline explained in text cutscenes and through dialogue during one specific area.
The art for the game is being made with a very sleek, polished pixel art look. Doing graphics for this game is taking me considerably longer than it takes to do art for the 10 seconds games or any Gameboy style games I've made, but so far it seems to be paying off.
As for cost, there are no plans to release it for free at the moment, but it's going to be released for very, VERY cheap. Probably less than 1 or 2 dollars cheap. I want this game to be affordable for as many people as possible so lots of people can play it, while still being able to fund the next game I develop haha. And for a 4 to 6 hour long game with multiple endings and an aftergame, picking it up for less than a dollar isn't bad.
I've been planning this game out now for nearly 3 years, I've re-written the stoyline a lot of times and have made several attempts before at creating this game, and looking back on the first few hours of the game I have so far it's the proudest I've been with one of my products in a very long time.
As for how the game will release with Steam Greenlight being shut down, I'm working on a trailer for it this month to show off the game as it is right now.
If the trailer is done and I'm really happy with how it looks before Greenlight is shut down, then I will allow it to go through the greenlight process.
However, I'm not rushing it. I want this game to be as perfect as I can possibly make it before releasing it to the public. Even if it means it not ending up on Steam at all. Itch.io, Gamejolt and Good Old Games are fantastic platforms too, and I'd rather release a quality product there than a rushed product to Steam.
Thanks for sticking around everyone <3
-tamationgames
As far as how it's going, the gameplay of the main story is nearly done. I just have one more area to design, and then I can start working on boss battles and polishing out everything.
Then after that I'm moving on to make an entire aftergame section which depending on your skill level with puzzle platformers, could be even longer than the main story mode of the game.
To answer some questions, the game could take you anywhere from 2-6 hours to 100% depending on your skill level, whether or not it's your first time playing, whether or not you're speedrunning ect. But for a normal, first playthrough expect it take to around 4 to 6 hours to complete.
It has multiple endings depending on what you do during certain sections of the game, and has an entire storyline explained in text cutscenes and through dialogue during one specific area.
The art for the game is being made with a very sleek, polished pixel art look. Doing graphics for this game is taking me considerably longer than it takes to do art for the 10 seconds games or any Gameboy style games I've made, but so far it seems to be paying off.
As for cost, there are no plans to release it for free at the moment, but it's going to be released for very, VERY cheap. Probably less than 1 or 2 dollars cheap. I want this game to be affordable for as many people as possible so lots of people can play it, while still being able to fund the next game I develop haha. And for a 4 to 6 hour long game with multiple endings and an aftergame, picking it up for less than a dollar isn't bad.
I've been planning this game out now for nearly 3 years, I've re-written the stoyline a lot of times and have made several attempts before at creating this game, and looking back on the first few hours of the game I have so far it's the proudest I've been with one of my products in a very long time.
As for how the game will release with Steam Greenlight being shut down, I'm working on a trailer for it this month to show off the game as it is right now.
If the trailer is done and I'm really happy with how it looks before Greenlight is shut down, then I will allow it to go through the greenlight process.
However, I'm not rushing it. I want this game to be as perfect as I can possibly make it before releasing it to the public. Even if it means it not ending up on Steam at all. Itch.io, Gamejolt and Good Old Games are fantastic platforms too, and I'd rather release a quality product there than a rushed product to Steam.
Thanks for sticking around everyone <3
-tamationgames
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