ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)
Author: indiefoldcreator
Date:
Mon, 06 Mar 2023
Game: StarDrive
1.11
- Added Russian language support
- Changed a number of fonts around to support russian characters; let me know if you see any oddities
- Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/
- Fixed bug where ships being refitted would jump to full price upon loading a saved game
- Fixed a bug where beams would sometimes misfire
- Fixed an issue where buildings added to the construction queue by a governor weren't getting the pacing modifier
- Fixed a rare race condition regarding ship hangars
- Fixed a rarer crash caused by the autosave
- Fixed a bug where reloading a game would cause ships to lose their boarding defense.
- Increased the range of the EMP cannon to fit with some new stuff I'm doing with AI that wants to capture your ships
- Siphon beam is now 5x more effective
- Siphon beam works properly now. It wasn't working before. Probably no one noticed because it sucked. But not anymore!
- Thalaron beam now applies 5x more damage in addition to killing troops
- Assault shuttle bay cooldown is reduced from 5 minutes to 30 seconds
- Added a tougher remnant challenge to top tier planets
- Fixed a weird issue where you could click the shipyard button when you were in the shipyard and make the screen flicker; may also cause errors
1.11B
- hotfix a problem with carriers not launching fighters
- Fighters will now attack the carrier's target if they don't have targets assigned
- Ships should ignore the range on their drones when calculating their weapons range
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