1.1.3 Released!
Author: indiefoldcreator
Date:
Sat, 01 Feb 2025
Game: Sky Rogue
This is mostly a bugfix release which also brings in a number of new translations.
NEW STUFF:
- New translations: русский, Español, Português
CHANGES:
- When choosing techs, you will now be told how many more you can choose next to the "RESEARCH" prompt
- Widened buttons on most menus to avoid overlap issues with other languages
- Reduced Thunder Beam ammo: 50 -> 30
- Adjusted cloud render distance to improve performance slightly on low-performance devices
- Dodging with no directional input will dodge right instead of not dodging at all
- Disabled audio on carrier engines in carrier menu
FIXES:
- Upgraded Unity and Rewired (input library) versions, so if you have had persistent crash or input issues they may have been resolved
- Fixed minor bug with UB-C accuracy
- Thunder Beam would sometimes not actually hit anything
- AGM-MIRV sub-missiles would be out of max range if you upgraded the AGM-MIRV and be mostly ineffective; the AGM-MIRV range upgrades were simply removed and replaced with some other upgrades to compensate
- Destroying a target with subsections (like a carrier) via the critical hit point instead of the subsections would run into an error
NEW STUFF:
- New translations: русский, Español, Português
CHANGES:
- When choosing techs, you will now be told how many more you can choose next to the "RESEARCH" prompt
- Widened buttons on most menus to avoid overlap issues with other languages
- Reduced Thunder Beam ammo: 50 -> 30
- Adjusted cloud render distance to improve performance slightly on low-performance devices
- Dodging with no directional input will dodge right instead of not dodging at all
- Disabled audio on carrier engines in carrier menu
FIXES:
- Upgraded Unity and Rewired (input library) versions, so if you have had persistent crash or input issues they may have been resolved
- Fixed minor bug with UB-C accuracy
- Thunder Beam would sometimes not actually hit anything
- AGM-MIRV sub-missiles would be out of max range if you upgraded the AGM-MIRV and be mostly ineffective; the AGM-MIRV range upgrades were simply removed and replaced with some other upgrades to compensate
- Destroying a target with subsections (like a carrier) via the critical hit point instead of the subsections would run into an error
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