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Release notes:Add: Support for ultrawide displaysAdd: Marker set notification so players know when their marker is placedAdd: Consistency to reverseChange: Lowered Clutch power considerablyChange: Su
It was a bit of a rough launch today, so sorry about that. We have spent the evening issuing fixes and a few additions to make playing the game more enjoyable. We have also tweaked a few of the bike
Torque curve adjustments - little less linear in the bottom end than yesterday's updateMoves third-person camera forward and down a bit
A control settings menu has been added to the game. A bunch of people were not happy with my "y" button upshift on gamepads so I figured it'd be best to give players the option to choose their own bi
Release Notes:Change: Torque curve is now fully linear for a more arcade feelChange: Rear end lateral slip coefficient and lateral force coefficient increased to compensate for higher wheel spin from
Yes, I know. We could have been working on physics, mods, multiplayer, or anything else but we decided to have some fun for Halloween this year. Over the last month, we have created a spooky Hallowee
Today we are introducing camera settings via the developer console. These commands can be accessed by pressing "F1" on your keyboard and entering the command for the setting you want to change. We wi
Today we made some important changes based on feedback we received yesterday and today. Firstly, the steering speed was sped up a bit. The bike feels more agile now in most situations. We also reduce
We took last weekend off to relax from our wild launch last week, but we got right back to it earlier this week and have some exciting updates for you. The people that like pressing a bunch of button