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Ghost Croquet

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No. of Players: Single Release Date: 2016-08-31 Genre: Action, Indie, Early Access Developer: ampersandbear Publisher: ampersandbear Website: https://store.steampowered.com/app/466770/Ghost_Croquet/

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Ghost Croquet

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Game Description

In Ghost Croquet one player controls the hero and tries to beat the level. Meanwhile, the other players take control of the monsters and possess the traps, trying to stop him. As the hero dies, his most successful adversary takes his role - trying to get to the end of the level.

Features:


  • Local (split-screen) and online multiplayer.
  • Exploding drones and lasers, with some screenshake.
  • You can pretend you're just a dumb AI, then perform a surprising attack!
  • Hero upgrades - ranging from a dazzlingly stylish top hat to the iconic double jump.
  • Level editor integrated with Steam Workshop.

Announcements

1.036: Local 4-player support, map previews, and bugfixes

Additions: The game now supports up to 4 players locally. http://steamcommunity.com/sharedfiles/filedetails/?id=757521726 Number of players for local sessions can be adjusted via the options menu (u

1.102: New GUI animations and bugfixes

Additions: Added a help screen with rules concerning 3-player game mode if you're playing it for the first time. Added some GUI animations to the arcade mode victory screen. http://steamcommunity.co

1.1: Linux support, single-player mode overhaul and new editor features

Hey guys! We released an update! Cool, right?.. well, perhaps not the coolest, seeing that we were going to leave Early Access within a month but are releasing this update 8 months later. There were

v1.5.2

Added an option to reset controls.Added a hint on how to leave the shop to the tutorial.Activatable upgrades' controls hints will now be only drawn if you are a player.Fixed the game not properly sav

v1.5.1

Added a couple hints to the tutorial. Fixed a crash upon buying a laser drone in Arcade Mode. Fixed a crash upon pausing the game during the exact frame of player's death. Fixed a crash upon uploadi

v1.5.5 - small tweaks

Novelties: We now have Rich Presence!You can now tell whether your friend is sitting in a multiplayer lobby, trying their best with Arcade, or just stuck on Canyon.Tweaks: "Coyote time" is now ~100ms

1.102: New GUI animations and bugfixes

Additions: Added a help screen with rules concerning 3-player game mode if you're playing it for the first time. Added some GUI animations to the arcade mode victory screen. http://steamcommunity.co

1.1: Linux support, single-player mode overhaul and new editor features

Hey guys! We released an update! Cool, right?.. well, perhaps not the coolest, seeing that we were going to leave Early Access within a month but are releasing this update 8 months later. There were

1.036: Local 4-player support, map previews, and bugfixes

Additions: The game now supports up to 4 players locally. http://steamcommunity.com/sharedfiles/filedetails/?id=757521726 Number of players for local sessions can be adjusted via the options menu (u

We now have localization support!

Hey y'all, Vadym hereThis update adds support for Ukrainian (translated by me and Ci8ird), Russian (translated by Nick, DamirLut, and with smaller contributions from a handful of people), and we'll b

A 33% discount and a demo!

Hello, Vadym here!As part of Steam Remote Play Festival, we are running a 33% discount!And we have a demo now! You can have a look at the game, and even play it with your friends online!

v1.5.4

Now showing a hint in the multiplayer lobby if you have voted to proceed to the next level.Fixed laser drone not working properly.Fixed push upgrade being infinite.Fixed being crushed by an elevator

v1.5.3

Added vsync setting.Fixed a crash on joining a lobby via invite from game title.Fixed in-game tracks shuffling causing a desync.Fixed level unlocks not saving in multiplayer.Fixed custom tiles not lo

Release!

After 5 years of hard work, radio silence in devlogs and a couple rewrites of the whole game code Ghost Croquet is finally OUT! For those of you wondering why did it take so long - the main reason is